Magic - the Stuff of Legend
The following content is primarily for Game Masters.
The HTML files represented here are now only new spells and the introductory page to each of the six Pvaric convocations.
- Fyvrian Lore Introduction [HTML 21KB]
- Jmrovian Lore Introduction [HTML 20KB]
- Lyhavian Lore Introduction [HTML 20KB]
- Neutral Lore Introduction [HTML 20KB]
- Odivshe Lore Introduction [HTML 24KB]
- Peleahn Lore Introduction [HTML 21KB]
- Savoria Lore Introduction [HTML 27KB]
These next articles are things found on the Internet, and in the Hârn E-mail archive that relate to alternate magical systems for the world of Hârn.
- Alternate Pvarism
Written By: Christopher Kobar Edited By: R. Downey(layout) First Appearance: HarnList 1997-03-03 The following is an alternate system for HMM that assumes spontaneous casting is the norm and memorized, rote spells are a special case. Any ideas or further fleshing out of other convocational abilities would be appreciated (I've only done Fyvria as a starting point and thrown in a few ideas about Lyhavi). Thanks!
Written By: Blair Wettlaufer Edited By: R. Downey(layout) First Appearance: HarnList 1998-04-13 I've long mused that familiars can be used in much the same manners as founts, foci, etc, with the right spells. Here is the beginning of my thoughts on the matter, with a quick few original spells to facilitate the familiar relationship. I'd want to add some spells that allow communication over distances (savoryan), a fount of power variant that recharges at the creature's Fatigue Recovery rate (neutral/fyvrian?), enhancements to the caster based on the familiar (improved hearing from their pet bat, some longevity from their turtle, etc.), perhaps a contingency spell that allows the caster's spirit to occupy their familiar in case of death, etc. I'd also like to do a mini-bestiary on some appropriate familiar creatures (ratter dogs, snakes, rats, bats, turtles, cats, rabbits, toads, sparrows, ferrets, etc.)
If anyone wants to collaborate on this, email me...
- Melchusian Magic
Written By: /Bande ? Edited By: R. Downey(layout) First Appearance: HarnList ???
I have here some new spells (suggestions) to HarnList Spell File. Our game group is currently using Melchusian magic along with the "common" magic. My new spells has been written along Melchusian guidelines but they can be easily(?) converted to the common magic.
- Mendian Magic
Written By: Tim Prestero Edited By: R. Downey(layout) First Appearance: HarnList The following is an alternate system for HMM.My Harn game is not based on Harn (so why do I call it harn?). I was pretty satisfied with the rules given for Shek Pvar in Harnmaster, but as I run what could be considered a high fantasy game by regular Harn standards, I wanted to have a group of rather obvious, flashy mages, to balance the subtle Shek Pvar, and satisfy some ex-AD&Ders who found Shek Pvar too limiting.
Hence, the Menedian mage. There are no internal controls on the Menedian mage society. There are as many corrupt Menedians fiddling about in mortal affairs as there are decent, upstanding ones. In my opinion, Skek Pvar and Menedians balance each other out nicely. The "origins" section is a bit clunky still, as I'm an atrocious writer. Just kinda skip over that part, and tell me what you think of the rules. I welcome and encourage any questions, comments or criticisms. I should be posting some example spells from the Thaumaterge convocation, to give you an idea of "power levels".
- New Spells Updated 08-28-2002