Learned colleagues and fellow practitioners,
I do present to you at long last a summary of my findings on that obscure force I have narcissistically named Tahnaryn. It is my hope that you will finally accept that this basic and fundamental force of Kelestia does indeed exist, can be harnessed and deserves a comprehensive study by our organization. I cannot be reached through the normal means as certain members of the Morgathian church are interested in my whereabouts, but I will be present at the chantry for the winter’s solstice gathering. I will be demonstrating what mastery I have of these exciting forces for all.
Yours in service, Urbanal Tahnaryn
Morgat 14, TR 538
A while back I began developing another form of magic for use in the Hârn setting. The notion came about from me wondering just what “witchcraft”, as mentioned in the Law article, means. My definition of witchcraft usually involves evil magic and association with demons and the like. On Hârn that just means the divine servants of a banned god. I wanted magic, not religion or divinity and the convocations of the Shek-P’var didn’t really cover it.
Well, maybe witchcraft on Hârn doesn’t mean demon magic. Necromancy is another stereotypically evil magic form and it’s one that appeals to me. Yeah, I wanted necromancy, but Kethira already has it in the form of the Morgathian church and the morvra. I actually like the Hârnic take on undead, but I felt it could be expanded and here was the way to do it. The Morgathians might claim propriety over the undead, but that doesn’t mean it has to be so.
Now the trick was to fit my necromancy into the overall Hârn system, mechanically and philosophically. I really didn’t like the way CGI represented elven magic as simply a reorganizing of the Shek-P’var convocations. I wanted a new system. Likewise, I really do like the uniqueness of the Hârn setting and I wanted to fold this new magic into that setting as gently as possible.
What follows then is a set of design notes outlining the general concepts of the Hârnic necromantic discipline. While I have many more details written out, my intention is to complete the work, balance it out, and have it published in an upcoming Kelestia Productions rule book. Here’s hoping.
As the Principles of the Shek-P’var are described as the forces binding Kethira together, Anti-Principle is a force of entropy that tears it apart, that perverts the natural cycles of Kethira. It pulls at the very fabric of existence. Where it came from and where it exists natively is unknown. In the Kethiran planes of existence however, this force cannot exist unshielded. Direct contact between Principle and Anti-Principle is violently destructive.
Anti-Principle can exist on Kethira so long as it is shielded by an aura. It does however degrade the aura containing it over time.
Anti-Principle is the force behind Tahnaryn and is also the force behind the Shadow of Bukrai.
Bukrai is an entity that has an immensely powerful ego/aura. This aura is filled with Anti-Principle.
Bukrai has the ability to extend it’s aura into Kethira (generally through the use of artifacts and other beings) and infest other auras with it. This phenomena is known as the Shadow Of Bukrai.
Utilizing the power of Anti-Principle is the goal of the Tahnarist. To do so, he must either wrest a portion of the shadow away from Bukrai, or find a Jorum of the power. Either prospect is extremely difficult.
Once the power source has been acquired, the mage must absorb an amount of Anti-Principle into his aura and erect an internal barrier between it and the regular Principle already present. This barrier is difficult to maintain.
As Anti-Principle is not something freely available throughout Kethira, the process must be repeated on a regular basis. Otherwise, the actual manipulation of the force is very similar to the techniques employed by the Shek-P’var.
Tahnarism can accomplish many things: The animation of once living vessels (and projection one’s will upon them), disrupting active magics, utterly destroying objects and entities, and shielding oneself from other forms of magic are just a few.