The “Harn Settlement Generator” is a java-based application that allows you to generate settlements based on HârnManor and HârnTown.
Category: Game Elements
Discussion that covers rules, adventure snippets, campaign discussions, GMing issues, new items, armour and weapons, and other elements that involve game techniques and mechanics.
Pvârism is a philosophy and practitioners (shèk-pvâr) are akin to medieval alchemists.
What are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal’s pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.
Tahnarism is the ability to manipulate a portion of the Anti-Principle (the “force” present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.