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Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to submissions_{AT}_lythia_{DOT}_com.

Lýthia.com

Indama House: A Townhouse in Tashal

Indama House is a three-story townhome on Chidena Street in Tashal’s Haldana District.


House For Sale

This is a mini-adventure and location article, which details a house in the Weavertown district of Tashal Kaldor that is up for sale.


Royal Court of Kanday

Who pulls the strings in Kanday’s government? This 8-page article gives details on the holders of office.


Medrik New Row

Continuing the mapping of Tashal, the New Row is a collection of three houses built along the River Wall in the Medrik district.


Spells: Burning Wheel

Two magical tomes with unique spells, sourced from The Burning Wheel.


Map: Emesa Hundred

This entry is part 22 of 22 in the series Dark Rethem

A map of Emesa Hundred


City Catchup for HarnMaster

Story generation for PC down-time.


Lýthia.com

The Black Company

March 31st, 2015

The Black Company is a Golotha-based mercenary Company of Adventure. Although the Black Company is the name by which it is popularly known, it was initially called the Great Company of Jarin and later often just as the Jarin Company. Despite its name, personnel are drawn from a wide range of nationalities. The current composition of The Black Company is left deliberately vague so GMs can use it however they want. The PDF is beautifully rendered, and the map of the company’s location has also been added as an extra file so GMs can add additional elements, or print it separately for players.

by Joseph McCallum


The Black Company Download
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