Tahnarism is the ability to manipulate a portion of the Anti-Principle (the “force” present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.
Tag: Bukrai
Downloads From The Past
- Ancestral Debt (adventure series)This is a series of adventures that form a campaign to free Fana of the gargun and advance the cause and fortunes of Clan Curo.
- Friends, Foes & Followers — Parts 23 & 24This FFF ‘double’ issue (24 characters) details one of two baggage trains out of Hyen Keep that resupplies outlying manors along the border with Kanday. The train is escorted by a unit of the Agrikan Order of the Copper Hook known as “Rasczak’s Roughnecks”.
- Orbaal – Legacy of the ClansmenRugged Orbaal – a mountainous, inhospitable region which is possibly the most dangerous region of Harn. Includes Chapter 4 of The Saga of Gundar Green-Eye.
- Bestiary: NihlornNihlorn is a Pradeyalkri, one of the original inhabitants of the mountains and fjords of Ivinia.
- Morvrin ErrataA clarification of all things morvrin, the Morgathian undead.
- Thonahexus 16An issue of Thonahexus is never late. Nor is it early. It arrives precisely when it means to (paraphrasing liberally). And now it is here with another eclectic, entertaining, and informative collection of articles and stories for HârnWorld.
- Mologin’s ArcherDesigned as a follow-up to a Chivalry & Sorcery™ adventure, Storm Watch, Mologin's Archer can be run as a stand-alone.
