Sail the frigid seas of Ivae, braving the elements while you explore its many islands across the expanse of the northern ocean. Includes Chapter 2 of The Saga of Gundar Green-Eye.
Tahnarism is the ability to manipulate a portion of the Anti-Principle (the "force" present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.
The Mercantyler’s Guild in Olokand was deeply disturbed by reports of attacks at Ovien Ford along the Fur Road. In a private meeting with mercenaries, a plan was hatched...
The Keep on the Borderlands is set in Dyriamarch, a region of Melderyn claimed, but not effectively controlled by that kingdom. There is also a letter meant to be handed to the players before the adventure.