It’s late Morgat and a dirty flag representing the Miner’s Guild is hung from the top floor of the Hall of the Mangai in Tashal. Gyandy of Tobria is looking to hire mercenaries to be an advance party heading upriver to Lake Myen, where for the last five years, the Miner’s Guild has been working an iron mine.
Their job: to ensure the outpost is safe and secure before the miners and tradesmen arrive a month or so later…
An excellently put together adventure in the wilds of north-western Kaldor around the shores of Lake Myen, where the Taelda tread.
by Bill Durfy & Joe Vecchio