Golotha: The Deeper Dark
September 8, 2012
Golotha is known as the darkest and most disreputable city in all Harn, perhaps in all western Lythia, yet most of the acts that earn it this reputation are carried out in secret and seclusion. This adventure lifts the veil on some of those secrets and confronts the player characters with both the nature and consequences of the evils at large in the city. They quickly become embroiled in the hunt for a gruesome serial killer which soon acquires supernatural, perhaps Morgathian, overtones.
This is the third adventure in the Dark Rethem series.
by Alun Rees
Will In The Way
May 12, 2012
Located to the southwest of Olokand in the Kingdom of Kaldor, this adventure involves tensions between two feudal lords over a grant of land from one to the other. This is a game of information gathering and political intrigue, although combat and subterfuge play their part. It is one of the many modules of the Nelafayn Hundred Project. As written, it directly involves the fiefs of Goffin and Henewes but can be adapted to any feudal realm. Illustrated by Richard Luschek.
by Dan Bell
April 7, 2012
The Nuem Campaign describes the history and people of the Nuem Valley in Melderyn. Descriptions of the secular manors of Holosi and Saloren Hundreds are included, along with a selection of individuals, both important and minor. It concentrates on the manor lords and the issues they deal with, especially clan Telza, rather than with the great lords or lowly peasants. Major events for the next 10 years, such as the Solori Crusade resolution and the Elorin Rebellion, are detailed.
This module contains a dense amount of information that could be used in any adventure or campaign set in northern Melderyn. Even if you aren’t running a Solori Crusade adventure, these events can provide a rich background tapestry through which a group of adventurers might pass.
by Jon Purvis
HârnCon 2003 Scenarios
October 4, 2011
A collection of the scenarios used at HârnCon 2003. These used to be available on the old (really old) Lythia.com website but for some reason this is the first time they’ve been available here. So, after almost four years in the wilderness, here they are
by Lots O’Us
Afarezirs: The Root Of All Evil
May 31, 2011
Jamys of Abrant made you an offer you really couldn’t refuse. Your time in Tormau had been too good to last; a welcome at its best Inn and work that was none too taxing. Now it seems you have out-stayed your welcome and it’s time to move on. Jamys, being the honest rogue he is, even has a suggestion:
“I’ve had a letter from some old mates in Golotha. You ever been to Golotha? Lovely place … I grew up there; learned my trade, so to speak. You’ll like it and I think I can set you up with a nice little earner down there. Might mean a bit of travel but you lot like a bit of travel, don’t you? Don’t break my heart and say ‘No’. I hate it when people say ‘No’ to me … if you get my drift?”
This is the second adventure in the Dark Rethem series, and sees the heroes travelling from Golotha to the Afarezirs to harvest a rare plant for a substantial reward. But as always, nothing is as easy as it sounds. You may also want to consider downloading Maps: Afarezirs.
by Alun Rees
Hârn Pottage III
February 22, 2011
Pottage III continues the fine tradition of bringing excellent supplementary material to the roleplaying community. While the places, people, and adventures contained in this volume are aimed at the world of Hârn, with very little work they could be used in any medieval fantasy campaign. Heck, with just a little more work, they could be used in ANY genre!
Included with artwork by the incomparable Richard Luschek and beautiful maps, the author has once again exceeded all expectations. These 40 pages are roleplaying gold…and free!
by Mike St-Pierre
Figurine of Fertility
February 2, 2011
This adventure centers around a magical artifact from the Lothrim era, the Figurine of Fertility. Possessing the figurine is a mixed blessing and it has changed hands many times. Recently rediscovered, the item again begins to change hands rapidly.
by Michael Jung
Peran: Heart of Darkness
December 2, 2010
It is hot, even with the river water sluicing along the side of the Kuboran hide boats, it’s hot. Even the air is hot, and still; as if it’s locked between the endless walls of greenery on either bank. It sucks the sweat from the skin; though the Kuboran guides are doing all the work, propelling the craft against the Denia’s sluggish current. Ten leagues up river, it feels like every furnace breathe is a labour.
Kutz remembered what the guide said when he gestured to the bank: ‘Never get off the boat’. Perhaps this was the same as all the other trips into the forest but it was certainly not going to be a comfortable one. Damned insects.
His old friend turned to face him, rivulets of sweat coursing down his face, and whispered, “I’ve got a bad feeling about this …”
Heart of Darkness is an adventure/short campaign that starts at Tormau’s White Stoat Inn but quickly takes the characters into the Peran wilderness. It is designed to give GMs a reason to put the recent Peran and Tribes of the Kubora articles to work. It requires The White Stoat Inn, Asawne and Denal Kubora fanon articles for play (see series link on the right).
by Alun Rees
August 12, 2010
A Harn Writer’s Guild production, this article describes a large, fortified manor house. It is unnamed and intended to be usable in any fantasy campaign. It is an example of the sort of manor house that might be found on a large, wealthy estate. The lord of such a manor is only one step below a baron and can afford to build a fine stone manor house, support a large household, and live in an impressive style. It may be a newly constructed manor in a dangerous frontier region where such strong defences are necessary or it might be an old, long-settled manor whose defences are now merely a reminder of days gone by.
The article includes floor plans of the manor house, description of the household, adventure hooks and Game Master (B&W) and Player (color) local area maps showing the manor and adjacent village.
by Kerry Mould
Skeletons In Peran
July 23, 2010
This download provides adventure plots for 11 adventures set in and around Peran. It includes no new source material and assumes the GM has—and is familiar with—a variety of recent articles. Each adventure skeleton follows a standard structure that includes information for Setting, NPCs, a Hook, Encounter 1, Encounter 2, Climax, and Denouement. The article is provided as an MS Word file (once unzipped) for ease of editing.
by John Sgammato