Tahnarism is the ability to manipulate a portion of the Anti-Principle (the “force” present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.
Tag: Tahnaryn
Downloads From The Past
- Tona Valley MapsTwo maps from the Tona Valley in Vemionshire; Narmas Manor and a shepherd's cottage.
- The Tirsa PiratesDread pirates based in the Afarezirs.
- Fethael Hundred GazetteerDesigned from the top down as the backdrop for Joe Adams’ Knights of Kaldor campaign, the Hundred presents a GM with a rich inter-connected area as the setting for adventures or even a campaign.
- Maps: Shata IslandMap J10 covering Shata Island in the Gulf of Ederwyn.
- Travelling in HârnNot sure how far to Coranan, or how long it takes? This will help the lazy GM.
- Map L3: Zhakom300 years ago the mine complex of Zhakom was taken by a swarm of gargun. Now the old Khuzan roads or the region have become little more than trails through the wilderness.
- Deeds & TitlesA "whodunnit" style murder mystery set in northern Melderyn.