Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: Semethshire
Downloads From The Past
- Templates: Weather JournalBlank weather journals in MS Word 2003 format. Each page is presented in half-months broken up into 6 four hour colour coded watches.
- The Earl’s ProgressThis adventure follows the progress of the reclusive Earl of Vemion, Sir Declaen Caldeth, from his home in Minarsas across the entire Kingdom of Kaldor.
- Tashal: Eastside City BlockA complete city block of the city of Tashal.
- BalhafenBalhafen, on Keron Island, is an excellent natural harbour that hosted the doomed Ivinan fleet that set out to sack Thay.
- White Stag InnThis tavern could be located anywhere on Hârn...or indeed any other fantasy world.
- Tourney EventsThis article provides HârnMaster rules for the tournament events mentioned in the Tournaments (#4721) and Olokand Castle (#5618) articles, available from Columbia Games Inc. by Bill Gant
- Major Knights of MelderynThe major knights of Melderyn are the bailiffs or constables of keeps, holding these strongholds for the Great Clans of the kingdom.