Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: Semethshire
Downloads From The Past
- Major Knights of KandayTwo page article containing heraldry of sheriffs, bailiffs and constables of Kanday.
- Sea of Ivae – Realm of the RoversSail the frigid seas of Ivae, braving the elements while you explore its many islands across the expanse of the northern ocean. Includes Chapter 2 of The Saga of Gundar Green-Eye.
- Ilviran Temple — ShiranSimple floorplans & room descriptions.
- GunMaster GoldGunMaster supplements HârnMaster Gold with rules for firearms.
- Manor TemplatesPage templates with hex grids at different scales in both A4 and Letter formats and in Black and White and greyscale. Layer information has been included so you can turn off anything you don’t want. by Richard Woollacott
- Summoning SpellsThis article contains four neutral spells for the summoning, binding, and control of spirits from Yashain.
- DiseasesMake your Hârn game come alive and even more realistic (and deadly) with the inclusion of some real world diseases.
