This is the third installment of a three-part series in the eastern fringes of Peran and Rethem, the first being “Lost Generation”. It takes you into a wilderness community headed by an ancient, undead king.
What are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal's pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.