Some talk of strange “beastmen”, living in the deep woods, half-seen, never heard, who only leave the occasional large, deep footprint to mark their passage.
This issue of the FFF series includes 12 characters from campaigns and convention adventures, and for the first time presents the characters in colour.
What are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal's pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.