A speculative piece about the advantages and disadvantages of those places on the edge of Kaldor that could serve as a port. It narrows the possibilities down to one.
Sail the frigid seas of Ivae, braving the elements while you explore its many islands across the expanse of the northern ocean. Includes Chapter 2 of The Saga of Gundar Green-Eye.
These brilliant short adventure seeds provide any GM with terrific one-off adventures, or the seeds for a full campaign. With just a small amount of tweaking, these 101 plots are perfect for any campaign, not just a Hârn one.