HM3 Creature Size Die

July 12, 2010

This article is an extension of the sidebar rule listed on page Bestiary 1 of HM3.01, and also stems from several forum discussions. The two page in this PDF have been numbered “Bestiary 3″ and “Bestiary 4″ so you can place them in your binder in the correct place.

by Walt McAtee (“McBard”)

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Odivshe Spells

April 25, 2010

Part 5 of 5 in the series Spells

The Odivshe school involves water and ice, cool darkness, slow movement, and shadow. This file lists 91 unofficial Odivshe spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak, and also from the book of Cedric of Kalbin found at Melderyn.com (with permission).

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

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Lyahvi Spells

April 25, 2010

Part 4 of 5 in the series Spells

The Lyahvi school involves air, pure light, illusions, the insubstantial, invisible, and ethereal, of reflection and refraction. This file lists 95 unofficial Lyahvi spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak.

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

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Peleahn Spells

April 12, 2010

Part 3 of 5 in the series Spells

The Peleahn school involves fire, heat, burning, smoke, destruction, speed, action, aggression and anger. This file lists 62 unofficial Peleahn spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak.

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

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Savorya Spells

April 11, 2010

Part 2 of 5 in the series Spells

The Savoryan school involves the spirit, soul, the ghostly, thought and mind, the ineffable essence that makes up a being. This file lists 78 unofficial Savoryan spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak.

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

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Jmorvi Spells

March 28, 2010

Part 1 of 5 in the series Spells

The Jmorvian school involves metals, minerals, chemicals and all the effects and properties of those stiff and unyielding materials. This file lists 35 unofficial Jmorvian spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak.

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

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Falconry

June 5, 2009

Falconry, known more popularly as hawking, is the sport of training birds of prey—mainly hawks, falcons, eagles and buzzards—to hunt small animals. The article goes on to describe the skill of falconry in detail, including training the birds, the equipment used, the preparation and conduct of the hunt itself, and a little about the origins of the sport on Lythia. The last of the six pages contains a handy glossary of terms used in falconry.

by Rick Ivansek

(This file has been made available without Rick’s knowledge or permission and has been included because his site is no longer accessible. If any is able, can you please ask Rick to contact me about this file, and any others his site may have contained.)

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Unofficial Spells

March 30, 2009

Jean-Nicolas Joubert has collated all the spells created by fans over the years, and gathered them together in the same format as the original Shek P’var series of booklets. The Archive contains 7 PDF files, one of each convocation and one for Neutral. There is also a copy of the PDFs on Jean-Nicolas’ website.

The new series of updated unofficial spell lists can be found here.

by many people

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Travelling in Hârn

July 23, 2008

Not certain of the distance between Coranan and Tashal? How about between Laket and Burzyn? How long does it take to get from Azadmere to the Naniom Bridge by foot? On horseback?

This document contains a set of simple tables designed to show you how long it takes to travel the major caravan routes of Hârn; the Salt Route, the Fur Road, the Silver Way, and Genin’s Trail. Assuming slightly poor weather conditions, the tables list the travel times by foot, horseback, wagon and cart. You can find out how long in days and how far in hexes, and kilometres, as well as average speed.

While they may not be absolutely accurate to the last minute or kilometre, the tables will provide GMs with a consistent set of travel times they can use to inform their player about how long a trip takes.

by Peter Leitch & Anders Bersten

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Family Trees

July 23, 2008

This article allows GMs of any medieval fantasy role-playing game generate family trees in those fictional societies. It is based entirely on available information for terrestrial mortality and fertility, either as measured before modern medicine or extrapolated from modern data. An excellent family tree is also included to serve as an example.

by Jonathan Nicholas

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