Kolorn

July 28, 2009

Kolorn is held from the Earl of Vemion by Baron Greon Bastune, a wenching degenerate saved from ruin by his capable son, who carries the administrative burden for his father.

by Patrick Nilsson

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Comprehensive Pricelist

July 28, 2009

A useful aide for any GM, this pricelist is fairly comprehensive, drawing together prices from many places. GMs shuld use these as a kind of price indication, actual prices charged could vary up or down depending on season, competition, supply, the seller’s greed and the buyer’s bargaining skills.

by Alan Nelson

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Entertainment

July 21, 2009

This short (4 pp) article tries to shed some light on the performers that PCs might meet as they travel around the Harnic countryside. An Acting troupe, a traveling circus, and a wandering minstrel are used as examples of “walking adventure hooks” for campaigns throughout Kethira.

by Joe Adams

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Peran: Heart of Darkness

July 21, 2009

Part 5 of 4 in the series Asawne Kubora

It is hot, even with the river water sluicing along the side of the Kuboran hide boats, it’s hot. Even the air is hot, and still; as if it’s locked between the endless walls of greenery on either bank. It sucks the sweat from the skin; though the Kuboran guides are doing all the work, propelling the craft against the Denia’s sluggish current. Ten leagues up river, it feels like every furnace breathe is a labour.

Kutz remembered what the guide said when he gestured to the bank: ‘Never get off the boat’. Perhaps this was the same as all the other trips into the forest but it was certainly not going to be a comfortable one. Damned insects.

His old friend turned to face him, rivulets of sweat coursing down his face, and whispered, “I’ve got a bad feeling about this …”

Heart of Darkness is an adventure/short campaign that starts at Tormau’s White Stoat Inn but quickly takes the characters into the Peran wilderness. It is designed to give GMs a reason to put the recent Peran and Tribes of the Kubora articles to work. It requires The White Stoat Inn, Asawne and Denal Kubora fanon articles for play (see series link on the right).

by Alun

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Denal Kubora

July 21, 2009

Part 3 of 4 in the series Asawne Kubora

Xenophobic and mysterious the Denal Kubora occupy the foetid marshes at the headwaters of the River Denia. Their unhappy history is bound to that of the mad god of the Kubora: Crador the Blind, who, like them has fallen outside the mainstream of Kuboran culture for nearly a millennium.

This short article briefly describes the Denal Clans and one of their settlements, as well as providing an insight into the legendary origins of Crador the Blind and the unique nature of the Denal. It is meant to accompany and extend the recent Peran and Tribes of the Kubora articles from CGI.

by Alun

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Asawne Kubora

July 21, 2009

Part 1 of 4 in the series Asawne Kubora

This short article provides some observations of a Kuboran tribe’s clan structure by examining one of the clan in some detail, and offers an insight into Kuboran worship and honour. It is meant to accompany and extend the recent Peran and Tribes of the Kubora articles from CGI.

Tribal myth says the tribes that became the Asawne first settled on the banks of the Denia in the time of Nebran in 480TR, when the Corani legions were finally pushed back across the river. The Asawne, like the Uld, made their peace with the surviving Corani around Emesa and established a mutually beneficial trading relationship. Today the Asawne Kubora tribal range lies between the River Denia and the Scarlet Ribbon, making them near neighbours of both the Earl of Tormau and the Warriors of Mameka at Bedenes. The tribe has suffered regular raids by the Warriors for a generation but took revenge in 718TR, harrying the Agrikans as they retreated from their failure to take Kustan.

by Alun

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The White Stoat Inn

July 21, 2009

Part 4 of 4 in the series Asawne Kubora

The White Stoat is the best inn Tormau has to offer and its innkeeper, Jamys of Abrant, makes sure it stays that way by fair means or foul. His Lia-Kavair connections ensure that few of the locals would dare to cross him which suits this short bear of a man perfectly. It might take a stranger to disturb the peace of this apparently tranquil inn.

This short article provides details of the Inn, the services and accommodation it offers and its staff. It also provides the background to the innkeeper’s Lia-Kavair activities. Although The White Stoat Inn can be used as a standalone product, it is meant to be used at the start of the Heart of Darkness adventure.

by Alun

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