Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Downloads From The Past
- Thonahexus 4Issue #4 of Thonahexus, a fanzine dedicated to the world of Hârn.
- Khuzan Hunting LodgeAt the height of the Codominium, a Khuzan clan adapted part of an existing natural cave system for use as a hunting lodge. Each autumn, the Khuzdul would travel there to spend a month hunting; the rest of the time the site sat empty. It has remained hidden for more than a millennium.
- Orbaal – Legacy of the ClansmenRugged Orbaal – a mountainous, inhospitable region which is possibly the most dangerous region of Harn. Includes Chapter 4 of The Saga of Gundar Green-Eye.
- Tashal: Haldana RowIn the city of Tashal, Haldana Row is home to a diverse group of people: wealthy, highborn, mysterious.
- YaelYael is the principal market town in Yaelion Hundred and the seat of the Barony of Yael.
- HârnMaster EnhancedArdron's personalised HârnMaster rules compilation.
- Kaikefrin ManorA minor unfortified manor in Nelafayn Hundred.
