Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Battlelust Character GeneratorA Microsoft Excel spreadsheet that generates BattleLust characters, including gargun.
- Thonahexus 14Thonahexus 14 has arrived and this issue includes contributions from Hârnic authors old and new. We have a good mix of fiction and game resources.
- Friends, Foes & Followers — Parts 17 & 18This 'double' issue includes 24 characters to be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that player who turns up unexpectedly.
- HârnMaster Equipment RecordThe HârnMaster Equipment Record is a blank Microsoft Excel Spreadsheet with several tabs for players to record what their characters have with them.
- HârnTownDeals with the development of a town in the same way that HârnManor™ deals with the development of a manor.
- Will In The WayAn adventure from the Nelafayn Hundred Project.
- Tahnaryn: The Black Magic of KethiraTahnarism is the ability to manipulate a portion of the Anti-Principle (the "force" present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.
