Every GM tweaks the base rules to suit their own style, and that of their players; this is the legendary DongMaster’s second edition of his house rules.
Keep on the Borderlands
The Keep on the Borderlands is set in Dyriamarch, a region of Melderyn claimed, but not effectively controlled by that kingdom. There is also a letter meant to be handed to the players before the adventure.
Pethwys
Nestled in the embrace of the Jahl Mountains, the inhabitants of Pethwys carve out their living from the only arable land between Leriel and Geldeheim in Orbaal.
The Salt Route Moves
If there is a port at Tuleme Island, there would be greater river traffic on the Kald. So the Salt Route might shift, probably to Jedes.
Short Adventures
Three short adventures designed for a single evening of play.
The Wool Merchant
A generic townhouse that can be used in any medieval setting.
