Some talk of strange “beastmen”, living in the deep woods, half-seen, never heard, who only leave the occasional large, deep footprint to mark their passage.
Visit scenic Harn, the Misty Isle, and explore its rugged wilderness, following its many criss-crossing trails through mist-enshrouded hills and dense forests. Includes Chapter 3 of the Saga of Gundar Green-Eye.
Designed from the top down as the backdrop for Joe Adams’ Knights of Kaldor campaign, the Hundred presents a GM with a rich inter-connected area as the setting for adventures or even a campaign.