This eight page article expands on the updated release of Zerhun by Columbia Games Inc., adding detail to "one of Hârn’s most impressive engineering achievements.”
Tahnarism is the ability to manipulate a portion of the Anti-Principle (the "force" present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.
Sail the frigid seas of Ivae, braving the elements while you explore its many islands across the expanse of the northern ocean. Includes Chapter 2 of The Saga of Gundar Green-Eye.