December 20, 2010
Rats are harbingers of filth and disease. There is always need to control the rat population in cities and towns through Hârn. The ratter and his dogs can usually go anywhere they like, and they see many interesting things. The Rat Pack is a collection of articles related to rats:
- Ratters: Ratters do the dirty work of controlling rats and other pests in settlements throughout Hârn and Lythia. This four-page article provides information about the necessary skills, equipment, and techniques for catching and disposing of rats. It also discusses other aspects of the ratter’s life, such as the law, religion, and disease.
- Rats: A two-page bestiary article that details the black and brown rats common to Hârn as well as the ravenous, undead Crypt Rats.
- FFF: Four ratter NPCs detailed in the familiar “Friends, Foes, and Followers” style.
by Brent Bailey
Maps: Keron Island
December 9, 2010
This fine map could be used in any setting, but it represents Keron Island off the eastern coast of Hârn, in the Sea of Ivae. The ruin named Nehurva represents an abandoned fishing village belonging to the ancient Pagaelin when they were fisher-folk on the east coast, prior to the Migration Wars. When, where, and how Nehurva was destroyed is left to your imagination. The iron mine was used by the Orbaalese during their occupation of the island in 704TR, when they constructed Balhafen, and was abandoned in 707 when Balhafen was destroyed by a freak storm. Lake Yvan is a tidal lake.
by Oddgeir Drevdal
Peran: Heart of Darkness
December 2, 2010
It is hot, even with the river water sluicing along the side of the Kuboran hide boats, it’s hot. Even the air is hot, and still; as if it’s locked between the endless walls of greenery on either bank. It sucks the sweat from the skin; though the Kuboran guides are doing all the work, propelling the craft against the Denia’s sluggish current. Ten leagues up river, it feels like every furnace breathe is a labour.
Kutz remembered what the guide said when he gestured to the bank: ‘Never get off the boat’. Perhaps this was the same as all the other trips into the forest but it was certainly not going to be a comfortable one. Damned insects.
His old friend turned to face him, rivulets of sweat coursing down his face, and whispered, “I’ve got a bad feeling about this …”
Heart of Darkness is an adventure/short campaign that starts at Tormau’s White Stoat Inn but quickly takes the characters into the Peran wilderness. It is designed to give GMs a reason to put the recent Peran and Tribes of the Kubora articles to work. It requires The White Stoat Inn, Asawne and Denal Kubora fanon articles for play (see series link on the right).
by Alun Rees