Martial arts for HarnMaster III.
Tag: martial arts
Downloads From The Past
- The BonesnatchersGrave-robbing never used to be this much of a problem!
- Antir KeepAntir, a small seaport on the southern side of Deb Bay in northern Orbaal, will explode into violence when the current valhakar dies.
- Bestiary: Spirit Folk (Faeries)Spirit Folk, also known as faeries, are usually described as having shy, gentle natures and often possessing various, usually minor, powers. Many are helpful and sometimes warn travelers of danger or otherwise aid them. However, they can also be mischievous, even dangerous, if provoked.
- Friends, Foes & Followers — Parts 23 & 24This FFF ‘double’ issue (24 characters) details one of two baggage trains out of Hyen Keep that resupplies outlying manors along the border with Kanday. The train is escorted by a unit of the Agrikan Order of the Copper Hook known as “Rasczak’s Roughnecks”.
- Thonahexus 16An issue of Thonahexus is never late. Nor is it early. It arrives precisely when it means to (paraphrasing liberally). And now it is here with another eclectic, entertaining, and informative collection of articles and stories for HârnWorld.
- MedarsinMedarsin, a modest manor held by members of Clan Lasvarn, lies next to the Kald River southeast of Olokand.
- Zerhun ExpansionThis eight page article expands on the updated release of Zerhun by Columbia Games Inc., adding detail to "one of Hârn’s most impressive engineering achievements.”
