At the height of the Codominium, a Khuzan clan adapted part of an existing natural cave system for use as a hunting lodge. Each autumn, the Khuzdul would travel there to spend a month hunting; the rest of the time the site sat empty. It has remained hidden for more than a millennium.
Tag: hunting
Downloads From The Past
- Trading PostA generic frontier kind of general store that can be used anywhere.
- EldeskaalA small religious kingdom in Ivinia, Eldeskaal is close to the holy peak of Mt. Ilbengaad.
- AlchemyAlchemy, an original work by NRC, adapted by JPM and reformatted by Shane Morales. This archive contains all versions, from the original to the final adaptation. They should be considered houserules because they were never officially published. Also available are alchemical and chymical recipes of Terra.
- The Case for a Kaldoran Ocean PortWhat are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal's pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.
- Map Square & Big HexHand-drawn, blank Atlas map pages for GMs to use for their own campaign.
- Stay BehindThis is the third installment of a three-part series in the eastern fringes of Peran and Rethem, the first being “Lost Generation”. It takes you into a wilderness community headed by an ancient, undead king. by Michael Jung
- HârnWorld CalendarA handy reference listing all major events, including phases of the moon.