Tahnarism is the ability to manipulate a portion of the Anti-Principle (the “force” present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.
Tag: Bukrai
Downloads From The Past
- Herb HouserulesA comprehensive herbal compendium, and rules for including them into your campaign. This download has been missing for several years but is now available once again.
- The SeawolfThe Seawolf is an 80-foot warboat employed by the Rethemi Earl of Tormau as freebooters.
- Potters GuildWhere would the medieval world be without the lowly potter crouched over his wheel?
- Trading PostA generic frontier kind of general store that can be used anywhere.
- Friends, Foes & Followers — Parts 23 & 24This FFF ‘double’ issue (24 characters) details one of two baggage trains out of Hyen Keep that resupplies outlying manors along the border with Kanday. The train is escorted by a unit of the Agrikan Order of the Copper Hook known as “Rasczak’s Roughnecks”.
- Figurine of FertilityA lost relic is the subject of much interest amongst different parties of treasure hunters.
- An Introduction to HârnWorldDon't know anything about Hârn, or HârnWorld? This is an introduction and teaser for the setting.