Miller’s Guild
July 25, 2008
One of the most important guilds in western Lýthia, the Miller’s Guild has a monopoly on building, owning and operating mills. This 32 page article contains a wealth of information on the guild, including adventure ideas. The article covers windmills, watermills, fulling and crushing mills, as well as millers and an incredibly important specialist area, millwrights.
by Nick Lowson
Downloaded 763 times
Tags: guild, MangaiPotter’s Guild
July 25, 2008
From fine tableware to lowly chamber pots, the potter’s wares are found in the homes of kings and peasants alike. This 12-page article takes a closer look at the potter’s craft as well as the structure and organization of the guild. Included is a two page section for use in creating a typical franchise which GMs can easily adapt to other guilds.
This is a perfect companion piece for Uthr’s Pottery, a guild franchise that is mapped out and described in the Lerenil settlement module. Illustrated with the fabulous work of two artists: Juha Makonnen and Matthias Fuchs.
by Sophia Tribad
Downloaded 1275 times
Tags: guild, MangaiClothing: An Expansion
July 19, 2008
The clothing article is a minor re-edit of an article available for several years on both HârnMaster.net and Poor Richards Hârn Page (Editor: neither of which appear to now exist). This four page article includes information on common items of clothing, including colours and dyes.
by Neil Thompson
Downloaded 1453 times
Tags: clothier, game-aides, guildHârnMaster Mercantylism
July 18, 2008
Mercantylism is not just a merchant traveling from place to place buying and selling goods at wholesale or retail. Mercantylism involves not only the large and/or small merchants who buy and sell goods; but also the individuals who assist in the collecting of raw materials, transportation, manufacturing, and a myriad of other activities involved along the way.
HârnMaster Mercantylism has been developed to bring as many of the aspects of merchant activity together as possible. 64pp of useful information that crosses the boundaries between rules, and environmental information, this module also contains floorplans and descriptions of the Tashalan Hall of the Mangai and the Hall of Circles in Thay.
The module also includes weights and measures, caravans operations and fees, tolls, negotiable notes, commercial contracts, guild organisations, and much, much more. So much more than just a set of house rules for merchant PCs, and six years in the making, it covers many facets of the society and culture of western Lýthia, including Hârn, making this is one document you will want to download.
by Roy Denton
Downloaded 3020 times
Tags: game-aides, Mangai, mercantyler, merchantNaniom Bridge
May 18, 2008
Naniom Bridge is an ancient span over the Nephen River, built by the Khuzdul during the Codominium era. Since then, it has withstood the test of time and warring civilizations to fulfill its immemorial mission: to carry trade from the Silver Way unto the heart of Azadmere. Located on the northern frontier of the kingdom of Kaldor, the Bridge and its small mercantile community now stand at the crossroads of history once again, as different factions vie to assert control over this strategic link.
by Peter Fauconnier (macgorgor) and Christophe Jaureguiberry (Roland de Ronceveaux)
Downloaded 3041 times
Tags: Azadmere, Kaldor, khuzan, Nephshire, Silver Way
