Miller’s Guild

July 25, 2008

One of the most important guilds in western Lýthia, the Miller’s has a monopoly on building, owning and operating mills. This 32 page article contains a wealth of information on the , including adventure ideas. The article covers windmills, watermills, fulling and crushing mills, as well as millers and an incredibly important specialist area, millwrights.

by Nick Lowson

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Potter’s Guild

July 25, 2008

From fine tableware to lowly chamber pots, the potter’s wares are found in the homes of kings and peasants alike. This 12-page article takes a closer look at the potter’s craft as well as the structure and organization of the . Included is a two page section for use in creating a typical franchise which GMs can easily adapt to other guilds.

This is a perfect companion piece for Uthr’s Pottery, a franchise that is mapped out and described in the Lerenil settlement module. Illustrated with the fabulous work of two artists: Juha Makonnen and Matthias Fuchs.

by Sophia Tribad

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Clothing: An Expansion

July 19, 2008

The clothing article is a minor re-edit of an article available for several years on both HârnMaster.net and Poor Richards Hârn Page (Editor: neither of which appear to now exist). This four page article includes information on common items of clothing, including colours and dyes.

by Neil Thompson

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HârnMaster Mercantylism

July 18, 2008

Mercantylism is not just a traveling from place to place buying and selling goods at wholesale or retail. Mercantylism involves not only the large and/or small merchants who buy and sell goods; but also the individuals who assist in the collecting of raw materials, transportation, manufacturing, and a myriad of other activities involved along the way.

HârnMaster Mercantylism has been developed to bring as many of the aspects of activity together as possible. 64pp of useful information that crosses the boundaries between rules, and environmental information, this module also contains floorplans and descriptions of the Tashalan Hall of the and the Hall of Circles in Thay.

The module also includes weights and measures, caravans operations and fees, tolls, negotiable notes, commercial contracts, organisations, and much, much more. So much more than just a set of house rules for PCs, and six years in the making, it covers many facets of the society and culture of western Lýthia, including Hârn, making this is one document you will want to download.

by Roy Denton

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Naniom Bridge

May 18, 2008

Naniom Bridge is an ancient span over the Nephen River, built by the Khuzdul during the Codominium era. Since then, it has withstood the test of time and warring civilizations to fulfill its immemorial mission: to carry trade from the unto the heart of . Located on the northern frontier of the kingdom of , the Bridge and its small mercantile community now stand at the crossroads of history once again, as different factions vie to assert control over this strategic link.

by Peter Fauconnier (macgorgor) and Christophe Jaureguiberry (Roland de Ronceveaux)

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