Map: Kotyn

January 28, 2013

Located just north of the equator and forming the most easterly peninsula of the Lythian continent, Molkura is a mountainous wilderness of tropical rainforest cut through by vast rivers. It is dotted with ancient ruins of the Ziggurat Culture, rife with deadly endemic diseases, and home to many unfriendly practitioners of arcane arts. Known to foreigners as “The Weirding Land”, Molkura’s principle settlement is Kotyn, also known as the “Witch’s Lair”, on the banks of the Gelshi River.

This map is done in the current Columbia Games Inc style, and the package also contains a short (2 page) index of major settlements.

by Oddgier Drevdal


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More Unofficial Spells

January 21, 2013

Part 7 of 7 in the series Spells

I don’t know where these unofficial spell descriptions are from but many years ago I found and edited them into the format that was used at the time. These appear to be different from the Unofficial Spells (qv) that can also be found on this site, and there are no Neutral spells, but you might still find them useful.

by Unknown


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Henewes

January 6, 2013

Henewes is a small hamlet of only eleven households in the heart of Nelafayn Hundred. Subordinate to Abriel Abbey, it is governed by the Reeve and is an important source of food for the abbey. Only eight years ago, Henewes was subordinate to Goffin but the previous lord deeded the hamlet to Abriel in return for a cherished place in Dolithor (the Laranian heaven). The current lord of Goffin still chaffs at this action by his departed parent.

by Dan Bell


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Goffin Manor

January 6, 2013

A medium-sized manor lying a league due south of Olokand in Kaldor’s Nelafayn Hundred. This is a very old village, continuously inhabited for over 700 years. The rich alluvial soil supports cereal crops, especially wheat, and lush pasture for livestock.

The article is richly illustrated by Richard Luschek and carries extensive details of the manor.

by Dan Bell


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Cyre Manor

January 6, 2013

Cyre is a quiet manor that lies a third of a league south of the Fur Road in Nelafayn Hundred. It is a typical Kaldoan manor and can be set almost anywhere, although the quality of land in Cyre is higher than usual. The article details the people and places of the manor, and contains a mini-adventure, Trial and Error.

by Daniel Bell


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Abriel Abbey

January 6, 2013

The abbey at Abriel is surrounded by the rich agricultural lands of Nelafayn Hundred and is the seat of the Laranian Bishop of Nurez, as well as the Hundred’s Moot seat. The current bishop is a deeply spiritual and idealistic man, and his pacifist beliefs put him at odds with most of the Laranian clergy, including the Archbishop of Kaldor in Caleme but most especially the knights and officers of the Order of the Lady of Paladins.

The article contains extensive details of the abbey, its people and practices, as well as a mini-adventure, Bats in the Belfry.

by J. Patrick McDonald


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Dramatic Conflict

January 4, 2013

In this brief 2 page rules article, a simple framework is described for managing many forms of dramatic conflict; specifically, social, moral, ethical, and emotional conflicts can be resolved using this system.  An example of social conflict (haggling or more generally negotiation)  is included.

by J. Patrick McDonald


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