Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Burzyn – Afaelin HouseAfaelin House, located in the outermost ward of the royal castle, is the main residence for members of Clan Afaelin when spending time in Chybisa’s principal settlement of Burzyn.
- Ancestral Debt (adventure series)This is a series of adventures that form a campaign to free Fana of the gargun and advance the cause and fortunes of Clan Curo.
- Monthly Campaign TrackerThis Campaign Tracker is made to help with tracking each year of a campaign.
- HârnWorld CalendarA handy reference listing all major events, including phases of the moon.
- Movel Gamle HemA place mysteriously abandoned, not once, but twice.
- Trierzon Regional ModuleWe've been waiting since 1989 for an official release of the Trierzon Regional Module. Since the split between CGI and NRC in 2003, this has looked even more unlikely than it was in the 1990's, but one shouldn't underestimate the power of the dedicated Hârniac! Conal Smith has poured an amazing amount of time into this stunning document.
- Geology of HârnWhat are the geological structure under Harn? Why are there mines where they are? Here's one explanation.