Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Kuseme Spice MerchantA wily fellow from Ivinia, the Kuseme spice merchant owns Nilstromhus in the Moleryn Road, a well known and popular shop.
- JafpotMaking a welcome return after a long hiatus is Jonathan Nicholas with a new article in his Labarn series. This manor is the home of the notorious Widow of Jafpot.
- Greatclans of MelderynThe genealogy of each of the seventeen Greatclans of the Kingdom of Melderyn are described.
- 101 EncountersThese brilliant short adventure seeds provide any GM with terrific one-off adventures, or the seeds for a full campaign. With just a small amount of tweaking, these 101 plots are perfect for any campaign, not just a Hârn one.
- UldienA sleepy Kaldoran town ruled by a baron known for his chivalry and honour.
- Temple of Save-K’norThe only temple of the order of Hyn Aerelori in Kaldor.
- Tome of CantripsCantrips are simple Shek-Pvar spells of no great effect, learned and used by apprentices.
