Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Tashal: Balim HouseBalim House is the luxurious residence of the powerful Earl Troda Dariune in Tashal, the royal capital of the Kingdom of Kaldor
- The Wool MerchantA generic townhouse that can be used in any medieval setting.
- Map L3: Zhakom300 years ago the mine complex of Zhakom was taken by a swarm of gargun. Now the old Khuzan roads or the region have become little more than trails through the wilderness.
- Nuem-Yael Map PackThe Nuem-Yael Map Pack contains maps of a number of small hamlets.
- Travel & EncountersTravel can take characters from one place to another as part of a quest, or it can be an adventure in itself, with encounters along the way.
- Orford & RestomelAn interpretation of these real-life castles for use in HârnWorld.
- The Case for a Kaldoran Ocean PortWhat are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal's pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.