Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Poetic PendethA poetic, hand-drawn map of Pendeth and the surrounding area.
- Thonahexus 1The premier issue of Thonahexus, a fanzine dedicated to the world of Hârn.
- Anoth DeltaThe Anoth Delta is a largely uncharted marshy wilderness in northeastern Hârn, where the Anoth River empties into the Sea of Ivae.
- Tashal: Medrik District TownhouseThis large and well-appointed townhouse in the Medrik section of Tashal consists of three separate dwellings.
- Trierzon Political MapTrierzon political map to match the Trierzon regional module.
- Tashal: Caldeth HouseThe townhouse of the Earl of Vemion, located Tashal, is a companion piece to The Earl's Progress (qv) but could be used anywhere.
- Cyre ManorA small manor in Kaldor's Nelafayn Hundred.
