Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- TonotTonot in the far north of Kaldor is the last major settlement before the wilderness of Noron's Way.
- Kaldor HundredsA look at the administrative arrangements of the Hundreds of Kaldor.
- Guildspeople of LythiaThis spreadsheet contains an exhaustive list of all references to guilded and unguilded individuals, from both canon and fanon.
- People of OchrynnThe permanent population of Ochrynn is currently around 100 people, including the 30 or so members of the Order of the Ochre Womb, as well as the residents of some isolated homesteads to the west.
- Rylen House – CorananThis article details the house of Senator Rylen in Coranan, his mother, and his people. This is a senatorial household on the cusp of change, ripe with possibilities.
- Greatclans of ChybisaThis article describes the genealogy of each of the six Greatclans of the Kingdom of Chybisa. Each Greatclan has an individual two page article with text describing the history of the clan and its current members, a family tree showing up to the last 120 years of the clan’s history with intermarriages and the clan’s […]
- Selvos – More PeopleAlthough Selvos is available from CGI, there is a significant amount of additional information available from the author. This expansion covers the people of the town and the surrounding land.