Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Bognor’s FollyBognor's knowledge of green and growing things was legendary, as was his pride. It is said he delved too deeply into secrets best left alone.
- HârnWorld CalendarA handy reference listing all major events, including phases of the moon.
- Kaldoric Feudal PaymentsA spreadsheet that contains a calculation of all feudal payments of all manors in Kaldor.
- Tashal: Indama HouseIndama House is a three-story townhome on Chidena Street in Tashal's Haldana District.
- TreacheryDisputes among clans are not unknown, but when a druid's golden sickle is stolen, something must be done.
- A Chybisan AlmanacA month-by-month recounting of the activities that occur in the small Kingdom of Chybisa.
- Maps: Gyzem & RidowMap H10, Ridow.
