Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: Semethshire
Downloads From The Past
- Divine BoonsA Harnic god may grant a divine boon to a hero for some reason. These can be used at some later point to slightly improve the hero's chances, to introduce a slight twist to the story, or some other minor effect.
- The Lady of PaladinsThe Laranian martial order, The Lady of Paladins, its history, relations with other orders, and the world around them.
- Rings of the TreeUse Fyvrian magic to encourage a tree to grow into a living dwelling.
- RavinRavin lies at the center of a region crucial to Kanday'a security.
- Ezar’s War15 years of conflict, thousands of soldiers & 4 monarchs dead, all because of one man's ego.
- The Legacy GrimoireA beautifully crafted fantasy role-playing supplement for the HârnMaster RPG, The Legacy Grimoire contains 50 pages of spells for all six Shek P'var magic convocations. The spells build on the existing magic rules and provide an expansive addition to any Hârn campaign, with loads of fun and exciting spellcasting opportunities.
- Potters GuildWhere would the medieval world be without the lowly potter crouched over his wheel?
