The Grey Rock
August 28, 2009
The Grey Rock towers over the fog-shrouded valley of the Eryn River. On clear days its 90-foot spires provide a landmark for the men of the river barges. The location is a little down-river from Murelno, and provides GMs with a wealth of story possibilities.
This is the second part of the Mineous Forest Project, a series of articles focusing on locations and scenarios within Daenshire and Mineous Forest.
by Werner Riga
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The White Stoat Inn
July 21, 2009
The White Stoat is the best inn Tormau has to offer and its innkeeper, Jamys of Abrant, makes sure it stays that way by fair means or foul. His Lia-Kavair connections ensure that few of the locals would dare to cross him which suits this short bear of a man perfectly. It might take a stranger to disturb the peace of this apparently tranquil inn.
This short article provides details of the Inn, the services and accommodation it offers and its staff. It also provides the background to the innkeeper’s Lia-Kavair activities. Although The White Stoat Inn can be used as a standalone product, it is meant to be used at the start of the Heart of Darkness adventure.
by Alun
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Inns & Temples
January 6, 2009
For some years several articles were available on the now defunct HarnMaster.net site. These four are two temples and two inns. These are all short (most only two page) write-ups of: The Menekod Temples of Larani and Peoni, the Queen Arelora Inn, Quivum, and the Silver Way Inn, Kiban. The inn articles contain scanned hand drawn maps of the inns, the temples are mapped using Mappa Harnica. These articles are many years old. The inns have been re-formatted and had some typing errors corrected. The Peonian Temple has been slightly expanded in order to fill two pages.
by Neil Thompson
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Hârn Pottage II
October 26, 2008
The second installment of the Hârn Pottage series follows its predecessor’s style. Places, arcane objects, dangerous situations and a new creature fill these 30 pages for your enjoyment. Superbly illustrated by Richard Luschek.
by Mike St-Pierre
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White Stag Inn
July 24, 2008
This inn could be located just about anywhere at the discretion of the GM. The most logical place would be in a village located on a crossroads (with heavy traffic), in a large town or on the outskirts of a city. The inn could also be located in a wilderness area, half way between two major destinations.
by Kerry Mould
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Hârn Pottage
January 4, 2008
As the title suggests, this has a bit of everything in it and flavoured with a little meat. It’s a mishmash of random buildings, places and things to be used on Hârn anywhere the GM feels appropriate. Although locations are given for a couple of pieces, these are optional and easily moved.
Also included are various arcane items for campaigns which use magic. The mini adventures/encounters included will hopefully help those GMs who have nothing prepared, or as filler for their PCs’ travels between major points in their present quest, but could be used as a starting off point for beginning characters.
The piece is excellently illustrated by Richard Luschek, and you already know Mike’s beautiful maps from his work on the Tashal module for CGI. Hârn Pottage is a must-have module. I’ll certainly be making use of it, and I hope there are many more Pottage modules to come in the future.
by Mike St-Pierre
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Update 2008-01-04: Hârn Pottage has been reviewed on RPGnet, and those thoughts are up for all the world to see. Jocelyn Robitaille gave the article top marks for style and only marked down substance by a single point because he doesn’t use (or even know) Hârn and couldn’t use the items described in it. Hmmm…I can see his point, but surely a bit of thought might provide him with some ideas as to how to use the items. Still, 9 out of 10 is a pretty good score. Well done Mike!

