Knights of Kaldor

Created by Joe Adams

15 Mar 19

I'M BACK!!!!
Medtald is finally done! The manor at the end of the road has finally been finished.

In addition to the manor, this update includes an adventure that is set in the Indama's townhouse in Tashal.

I've also written some notes on where I've been and what I might be doing in the future.
15 Feb 10

Blixth is a small roadside manor sitting alongside the Silver Way.

I've also had some stray thoughts about the future of this project. Let me know if you've got any thoughts or comments.
21 Feb 09

Years have passed, but I'm still tinkering with Fethael Hundred and the Knights of Kaldor.

Elmeze is almost lost in the forest, but the manor is home to a training school for tourney knights.

In addition to the manor, this update also includes an adventure which can be used to draw the PCs to the manor. A maiden's betrothed has gone missing and the PCs find that the relic of Saint Börne is responsible.
09 Mar 07

Sezaze is the site of a small salt works tucked away a short ride from Getha.

In addition to the manor, this update includes an adventure that is set during Getha's Spring Fair.
21 Jan 07

Hyzevel is home to the ancient and powerful Kobarney clan. Sir Tommas Kobarney is proud of his lineage, which includes a Laranian saint, Saint Ebryn Blacksword.

In addition to the manor, this update also includes an adventure where the PCs must solve the Kobarney riddle, key to finding the Saint's sword.
04 Dec 06

The Order of the Lady of Paladins is a potent force in Kaldor. Hakstyn and Jenkald Chapters protect the Silver Way and provide a counterpoint to the other power brokers in the area.

There is also a short adventure article describing the Tournament of Saint Orthas' Day.
11 Nov 06

Another new manor hits the street. Denwald has a small but important part to play in life in Fethael Hundred.

I've also added some notes on how to handle the lethality of the campaign.
07 Sep 06

Having reorganized everything, I added the Bandits of Chyle adventure set!

Three new manors: Drilen, Emerule, and Ominstru

A small but growing cast

And a 26 page article with three connected adventures.
01 Sep 06

Trying out a new CSS to make it easier to find the upcoming releases.
19 Aug 06

I've moved everything from Geocities to avoid the download limits.
Spring 05

Uploaded the Fethael Hundred Gazetteer and several manors to
08 Mar 04

Fethael Hundred and the Knights of Kaldor started as a fan project on

Comments? Questions?
Email me or send me a private message at HarnForum.


Fethael Hundred Manors

This website is the product of a project I started in 2004. The project had two inter-related objectives. First, I wanted a Harnic "career campaign", like the ones I'd played in other RPG systems. Second, I wanted to explore "local campaigns", which are adventures set in a geographically small but richly detailed setting.

I approached creating the career campaign much as an author would tackle a novel. The campaign outline lays out a plot that is constructed of several distinct stages. I didn't want to assume that the players (or GM) had any previous knowledge of the Harn setting or the HarnMaster rules, so I started with the basics - combat. In the first part of the campaign, the Player-Characters (PCs) are faced with problems that can be handled with combat and roleplaying. As the characters advance through the campaign, they are presented with increasingly difficult challenges - obstacles that require them to solve puzzles and use a variety of skills.

The campaign is set in a small Hundred in eastern Kaldor. I chose this location specifically because it allowed me to develop a great amount of detail. Collaborators and players have joked that I "may have left a dog in Hundholt without a name" but I doubt it. The level of detail should not be viewed as daunting, however, but as a backdrop that is as deep as the players need it to be.

The combination of a expansive plot and a detailed setting means that a GM needs to prepare before running this campaign. There are too many threads to deal with all on the fly. Not all threads will fit into a campaign or suit each group. Don't be afraid to make up alternative plot lines. There is plenty to do in the Hundred. Each manor has a "cheat sheet" at the end but there are also plenty of seeds scattered throughout the material.

Before introducing the site organization, I need to acknowledge the people that have helped me get as far as I have. Robert Barfield has been an amazing sounding board and has helped refine ideas as well as editing articles. Allan Prewett took on the job of running the playtesting group, which involved as much campaign creation as it did refereeing. The maps done by George Kelln have been spectacular and his imagination have helped fill in blanks that I didn't know I had. Additionally, I need to thank Dan Bell, Kerry Mould, and John Sgammato for their helpful hints and creative suggestions along the way.

The Knights of Kaldor website has five main areas.

Manors & Locations
This page holds all of the manor and associated location articles. It is also the home for the NPC write-ups.
Adventures and Backgrounds
This page is where I keep the Knights of Kaldor campaign adventures and background material.
General Articles
This page has articles that aren't specifically related to the Knights of Kaldor but could be used in the campaign.
GM Notes
This page contains the notes I've derived through the play-testing process.
Stray Thoughts
This page is where I put general thoughts and ramblings about writing and role-playing. These aren't polished enough to call "essays" but there's good information in here.
Last Update: 08 Mar 2007