The purpose of the Harn Religion Team (HRT) as I see it is to provide additional background material for use by GM's in their own worlds related to the Harnic Pantheon. In this regard, we are not really a "rules" team, but are more interested in background material. One of our goals was to remain compatible with the published HarnWorld material. I've decided that it is also important to remain true to the published HarnMaster (rules) material.
This, however, creates a problem in that the published material is incomplete, inconsistent and in some places even contradictory. Specifically the problems are:
It is unlikely that any roleplaying group will like all of these optional rules; Some are cumbersome in terms of the number crunching involved, and a particular group might find them not worth the extra effort. In the final analysis, like Enriched Magick, these Divine Revelations should be treated as spice, each group should season to taste.
Morality, seems only to make sense in terms of the opposing viewpoints expressed by a few of the dominant churches (Larani/Peoni/Siem? - Agrik/Morgath). In AD&D terms it can be described as a line from LG to CE and is thus actually less useful than the AD&D alignment system (which makes it a pretty sad attribute). The problem of ethical outlook is certainly not one or even two dimensional. In fact it is closer to infinite dimensions, as each individual sees the world in their own way.
The Morality attribute can safely be ignored for PC's, and used only as a quick & dirty reaction check for NPC's. This is the recommended approach. However this leaves the GM with the difficulty of determining the degree to which a character is following the teachings of his religion or of a particular life outlook. Such problems are best handled by an ethical code used as a measure of behavior. Such codes are discussed in several of the individual articles in GoH and under development by the HRT.
Examples:
The Ljarl Sarajin's Warrior Code Chivalry The Lady of Paladins CodeMost other dieties have similar if less formal codes. Ilvir for example has many parables, each containing "lessons" their sum total could be considered a code of behavior. Peoni has strict codes of behavior though whether a strict set of "commandments" exists or not is unknown. Save-K'nor's code is likely much like that of the Shek-Pvar. Morgath probably has 13 laws, Agrik 8, etc.
GM's should use these behavior codes in lieu of the Morality statistic as a measure of a PC's behavior. In turn, behavior will impact the character's piety score.
Transgression Piety Penalty Minor 10 Intermediate 20 Major 30If a character acts in a manner inconsistent with the teachings of his faith, the GM should feel free to deduct an appropriate piety penalty. The above table is provided only as a guideline. The nature of a sin will vary with the tenants of the church. A sin against Larani is likely a sacrament to Agrik.
The GM may also wish to adjust a characters morality score based upon actions over time. If the adherents morality lies outside the deities acceptable range, the characters piety score should be reduced to zero until the behavior changes appropriately.
e.g. Jamys the devout has a ritual of 56 and finds a Laranian text rated at III/15. Jamys studies the tome for almost a month making 15 of 28 development rolls (280 hours of study), raising his ML to 72. Further study of that particular work will be of no further benefit as he has already mastered the material. Had the text been rated only at II/15, he could have only used it to increase his ML 4 points to 60.
Power Level Target ML I 26+ II 41+ III 61+ IV 76+ V 86+ VI 96+ VII 106+The character must then make a number of successful targeted development rolls equal to the invocations power level to learn the invocation. This requires a teacher, a holy scripture dedicated to the subject or divine revelation.
Note that this may limit the number of invocations a priest can learn. It is recommended that learned invocations be recorded in the spell section of the character record. Partially learned invocations suffer an ML penalty of 5 times the number of unmade development rolls.
The subconscious mind however is not blind to the intent of the invocations use. The GM has ultimate authority over the final EML used in the ritual call. There are a variety of factors that may be used to enhance EML for a ritual call (holy symbols, consecrated ground, holy days, etc.) but little guidance on reducing EML. The GM should feel free to use discretion to modify ML's by as much as doubling EML for a highly appropriate call by an unpious worshiper to reducing EML to 5 for a highly in-appropriate call (i.e. the Peonian Primate invoking Peoni to call in the four horsemen. etc.)
I | No symbol. | -15 to Ritual EML. |
II | Basic. | No change. |
III | Detailed/well adorned. | +05 to Ritual EML. |
IV | Symbolic in every way./ An astounding work of art. | +15 to Ritual EML. |
Note also that statuary, censers, tapestries or other holy objects may constitute symbols of this type. When two or more objects are used to benefit Ritual EML, use the better of the two for the actual effect.
The process of creating a holy symbol has basically two steps; actual creation of the mundane object itself, and consecrating it. The priest usually has little to do with the mundane part of the process. This step will determine the basic class to which the object belongs, but not the class to which it will finally belong.
The consecration requires the performance of a ritual, the success or failure of which will determine the final level of the object, as follows.
CF: | The object is either actually destroyed through divine disfavor (10%) or merely worthless in the eyes of the god. |
MF: | The object becomes holy, but is now of one class lower than its materials would normally dictate. Thus, an MF when trying to consecrate a simple wooden Sarajinian whale-symbol makes it effectively worthless. |
MS: | The object is now holy, and is of the class normally dictated by its materials. |
CS: | The object is now holy, and is of one class higher than its materials would normally dictate. Thus, very mundane things could possibly be made to be very powerful symbols. Also, roll again against Ritual ML, with no modifiers. If the result is another CS, the object may (at GM's discretion) be a holy artifact withsome sort of holy powers, often permanently embodying some invocation (again at GM's discretion). |
Rachel Kronick
level max ML I 40 II 60 III 75 IV 85 V 95 VI 105 VII -- Value Description 1d6 A short passage of scripture, a lost verse to a song, prayer, etc. 2d6 A short parable or song, a page or two of scripture, etc. 3d6 A (short) book or scroll, a family of parables or songs, etc. 4d6 A collection of books or scrolls. A treatise of theology, etc.Example: Moleryth finds a book The Divine Power of the Disciplines of Balefire the GM determines that it is rated at IV/15. It will be most useful to Moleryth when his ML is 70 or below. When his ML reaches 85 he can learn nothing from the text. At 75 he already knows a third of whats in the book, but may still study it until his ritual improves to 85.