Note: The rules below are for RuneQuest 3rd edition, not for the new RuneQuest: Slayer game.
There are no assistant shamans among the Kath. Prior to awakening their fetch, a Kath training to become a shaman lives with typical hunters, although they use the shaman skills table below.
Skills: Throw x2, First Aid x3, Animal Lore x3, Human Lore x1, Plant Lore x3, World Lore x3, Listen x1, Scan x2, Track x2, Sneak x1, Ceremony x3, Summon x5, Enchant x2, Fist Attack x1, Dagger Attack x1, Bow Attack x1, Dodge x1
Common Divine Magic: Soul Sight, Spirit Block, Summon (Spirit type),
Worship (Totem spirit)
Special Divine Magic: Transform Body (Animal type), Transform Head
(Animal type), Transform Limbs (Animal type), Transform Self (Animal type)
[1]
Runes: Beast, Spirit
[1] Any animal type with a Kath totem is appropriate. A separate spell must be learnt for each animal type. For details of versions other than those of the wolf (which is in Gods of Glorantha) see my Hsunchen site, or Martin Crim's Hsunchen page.
Back to the Kath shamans page
RuneQuest is a trademark of Avalon Hill Inc. No challange to trademark or
copyright status is intended.
This document was created 28th June 1998 by Jamie 'Trotsky' Revell. Comments
are welcome.