Note: The rules below are for RuneQuest 3rd edition, not for the new RuneQuest: Slayer game.
Skills: Throw x2, First Aid x2, Animal Lore x3, Human Lore x2, Plant Lore x2, World Lore x3, Listen x2, Scan x2, Track x2, Hide x2, Sneak x2, Ceremony x3, Summon x4, Enchant x2, Fist Attack x1, Dagger Attack x1, 1H Spear Attack x1, Parry or Dodge x1
Requirements are as per shamans. Normally friendly spirits are neutral to Gozyda shamans, while 50% of normally neutral spirits are hostile. They acquire divine magic by stealing it from Great Spirits, and do not require to meet any of the usual restrictions imposed by such spirits in order to use their magic.
Common Divine Magic: Binding Enchantment, Dismiss Magic, Find Enemy,
Soul Sight, Spirit Block, Summon (Spirit type), Warding
Special Divine Magic: Cause (Disease), Command (Spirit type), Ritual
of Devouring, Withering
Runes: Spirit, Mastery
Back to the Gozyda shamans page
RuneQuest is a trademark of Avalon Hill Inc. No challange to trademark or
copyright status is intended.
This document was created 3rd May 1998 by Jamie 'Trotsky' Revell. Comments
are welcome.