All Things Coding

A forum to discuss the 24x7 online p-Hârn world Harshlands MUD (http://harshlands.net) inspired by N. Robin Crossby. Discussion should avoid current In-Character world activities so as not to spoil the immersion of others in the game.

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blackhorde
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Re: All Things Coding

#1226 Post by blackhorde » Mon Sep 11, 2017 4:27 am

balgashang wrote:
Mon Sep 11, 2017 4:23 am
but I reckon it's necessary for code?
Yes. The code needs to know when you can collect from the object or assign acres to the object. Separating it by season was the easiest and made most sense in character.
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Re: All Things Coding

#1227 Post by balgashang » Mon Sep 11, 2017 4:31 am

Cool thanks for the answer bh!

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Re: All Things Coding

#1228 Post by blackhorde » Sun Sep 24, 2017 2:30 am

Value command will properly output what an item is worth to a merchant when I push code live after IC Winter is over.
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Re: All Things Coding

#1229 Post by blackhorde » Sun Sep 24, 2017 2:36 am

Acreage Tenant command will be usable in Pastures or Fields when code is pushed live rather than just Pasture as it is currently.
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Re: All Things Coding

#1230 Post by blackhorde » Fri Oct 06, 2017 12:35 am

Above code things that were waiting for Winter to be over are now live.
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Re: All Things Coding

#1231 Post by blackhorde » Fri Oct 06, 2017 3:52 am

Adding some more output to the Group command to show R for Riders, M for mounts, ? for those not standing.
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Re: All Things Coding

#1232 Post by blackhorde » Sun Oct 08, 2017 11:54 am

When mounted the rider will be given the echo stating how much tribute is required to bypass a roadblock object.
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Re: All Things Coding

#1233 Post by blackhorde » Wed Oct 18, 2017 4:17 am

When a group has a mounted leader they will still be able to use the "order group" command on next reboot.
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Re: All Things Coding

#1234 Post by blackhorde » Thu Oct 19, 2017 1:32 am

When a rider is dumped from a mount the mount will no longer be set hitched to the ex-rider, instead the mount will be set to follow the ex-rider to help maintain Group cohesion when ex-rider and mount might end up in separate rooms due to combat fleeing.
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Re: All Things Coding

#1235 Post by blackhorde » Thu Oct 19, 2017 7:38 am

Group Stop command when mounted will stop those following rider and mount
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Re: All Things Coding

#1236 Post by blackhorde » Fri Oct 20, 2017 5:19 am

The rider of a mount which is leading a group will not be allowed to follow others in the group.
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Re: All Things Coding

#1237 Post by blackhorde » Fri Oct 20, 2017 5:26 am

When a mounted leader follows a non-group member the rest of the group will join the newly formed group.
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Re: All Things Coding

#1238 Post by blackhorde » Sun Oct 22, 2017 10:51 am

Fixed the "You stop following so-and-so" bug that I had created by mistake.
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Re: All Things Coding

#1239 Post by blackhorde » Fri Oct 27, 2017 7:38 am

Fixed "order group" not working properly instead it ordered everyone in the room you controlled. You can now "order group" while mounted or dismounted from the lead horse as well.
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Re: All Things Coding

#1240 Post by blackhorde » Sun Oct 29, 2017 9:59 am

Payday command will give one farthing per point of left over productivity each time you collect your characters payday.
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Re: All Things Coding

#1241 Post by blackhorde » Sat Nov 04, 2017 8:00 am

Contest .. speed, dexterity and agility will be available next reboot.
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Re: All Things Coding

#1242 Post by blackhorde » Thu Nov 09, 2017 6:14 am

A player reported an movement echoes keyword for a direction not being shown in full when it involved a hyphen. This will be fixed on reboot.
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Re: All Things Coding

#1243 Post by blackhorde » Fri Nov 10, 2017 5:14 am

You can use the Stack command on items in rooms now, not just items in inventory, so be careful as it merges with the more aged morphtime

Dividing a stack of objects will no longer reset the split stacks morphtime
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Re: All Things Coding

#1244 Post by blackhorde » Sat Nov 11, 2017 5:21 am

To help characters avoid giving items to non-stayput NPC's and losing said items over reboots you will now have to use an ! after the Give command if targeting a non-stayput NPC.

Example -
give quill bob !
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Re: All Things Coding

#1245 Post by blackhorde » Mon Nov 13, 2017 3:36 pm

Tweaked Sardura's Rash to be a communicable, recurring disease since players seemed eager to see something like that enter the game. Seemed the fairest way to handle the question of "who is diseased?" without just randomly applying to characters who may have never had sex before. It can be cured with Cure Disease.
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Re: All Things Coding

#1246 Post by blackhorde » Wed Nov 15, 2017 4:44 pm

Finally figured out how to make Venoms stick on NPC's again. Hugin will be overjoyed to have his poisonous spiders back again.
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Re: All Things Coding

#1247 Post by blackhorde » Fri Nov 17, 2017 4:55 am

NoBleed missing from action_bits list which made setting Physician or Prey not work properly. Fixed on reboot.
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Re: All Things Coding

#1248 Post by blackhorde » Sat Nov 18, 2017 6:28 am

Some work around Flying creatures so they cannot fly while manacled. Added an appended (manacled) descriptor next to ldesc when looking in room as well.
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Re: All Things Coding

#1249 Post by blackhorde » Mon Nov 20, 2017 8:28 am

If you try to Put or Take to/from an animal that is not upkept the animal will bauk and block the attempt.
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Re: All Things Coding

#1250 Post by blackhorde » Tue Nov 21, 2017 5:31 am

Plugged two possible crashes in the Show command which can cause admins to inadvertently crash the game.
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