Tarrying in Tashal and Environs

A place for members to provide other with game reports; narratives on what happened in their ongoing Hârn games and what kooky things their players did during their sessions.

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Rothesay
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Re: Tarrying in Tashal and Environs

#201 Post by Rothesay » Mon Sep 11, 2017 3:15 am

So, the players sandbagged me.

After the royal council met and voted 8 to 1 (Meden Curo sole holdout) to make Serli queen, they packed it in for the winter. They basically took four months off!

It is now Nuzyael of 733 and I'll be moving up the embassy to Azadmere which I didn't expect to have to deal with until 2018.

They were chortling over it the fiends ... :evil:

MDMann
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Re: Tarrying in Tashal and Environs

#202 Post by MDMann » Mon Sep 11, 2017 3:38 am

Good stuff. Revenge yourself. Have all the appointments and bulls as fait accompli. Make them retake Fana for the Khuzdul. Oh yes, write-up!
Per Sir Veer.

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Rothesay
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Re: Tarrying in Tashal and Environs

#203 Post by Rothesay » Mon Sep 11, 2017 5:13 am

The appointments were made pretty quickly, with people like Kytem Curo dismissed, and various bargains made at Caleme honored. As the royal council has been dissolved, Ewen is no longer involved in government beyond this embassy, of which he is naturally the ambassador.

Open to suggestions on an appropriate gift from Chelebin IV to Hazmadul III.

There should be a fair amount of gargun encounters, maybe Fana, maybe not. I haven't had the opportunity to do a 'travel' adventure with the group for a while, so I'd like to take some time to do that. Silver Way, Zerhun, Habe will all come before the city itself. I may do a variant of the upcoming Guthe Bridge adventure. They will have a Khuzan with them, but otherwise are limited to 15. Six players, two NPC squires, and seven others of their choice.

I checked, and 732 took seven and a half real years to play out. 8O

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Re: Tarrying in Tashal and Environs

#204 Post by MDMann » Mon Sep 11, 2017 8:05 am

A single sheaf of wheat, in a presentation box, pethsps adorned with Siemist symbols. Perhaps Sweldre. Naturally a fyrvian jorum.

Or a very pure lump of ore. Imbued with principle.

A battered shield that's enchanted.

Something that looks highly mundane yet symbolic, that is not obvious that the dwarves will really appreciate.
Per Sir Veer.

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