There's some damn cool art in that!
You appear to be into this way more than I am, and to be honest, I'm barely managing to follow some of your explanations.
But anyway, moving on. While Crafting is a better word than Construction, Fabrication is even better. But I think the best word of all is Artifice
. I think that has all the right tones and meanings for what we want from that General Skill.
But there needs to be more rules around it.
I think any use of Artifice for which you DON'T have an appropriate knowledge skill is +
harder. If this pushes the difficulty beyond Formidable (
) then the task is impossible. This makes Simple tasks Average, Easy tasks Hard, Average tasks Daunting, and Hard tasks would become Formidable tasks.
However, if it can be considered an "allied" craft or trade (I consider tailoring and leatherworking to be allied trades, for example, as are metalcrafting and lockcraft, whereas mining and milling are quite different) then the penalty would be just +
If you don't have the right tools, then the skill check would include a setback die or two (depending on how important those tools are, like having access to a forge for smithing).
Here's the way I'd shift HM craft/lore skills to Genesys skills. The Genesys (Harn) skill is in bolded CAPS and all the HarnMaster craft/lore skills it encompasses are after it. I call it Genesys (Harn) because some base Genesys skill names have been changed; specifically, Physician (Medicine) and Piloting (Operating).
- Animalcraft, Fishing, Foraging, Survival, Tracking, Weatherlore (this is pretty much straight from the Genesys rules)
- Alchemy, Herblore, Perfumery (there's an argument that Brewing could be added here)
- Timbercraft, Shipwright, Woodcraft (it's all wood, people!)
- Cookery, Brewing, Milling(Baking)
- Astrology, Runecraft, Tarotry
- Physician (same as Medicine in Genesys)
- Seamanship (same as Operating in Genesys but specific to ships because they are the only large vehicle in the setting)
- Agriculture, Drawing, Engineering, Folklore, Heraldry, Law, Mathematics, and Piloting
- Ceramics, Glasswork, Textilecraft, Woodcraft, Mining, Weaponcraft, Hidecraft, Jewelcraft, Lockcraft, Masonry, Metalcraft, and Cooking
Note: there is no Embalming skill. Dumbest idea for a skill in the world! Instead, I make it part of every priest's basic ritual skillset.