Herb Houserules

February 27, 2011

The more herbs there are in a game, the more important the question becomes of how many herbs a particular character knows about. What is their depth and breadth of knowledge and how can this be tracked? This article provides some HârnMaster house rules to guide GMs regarding these questions, and also includes a much expanded compendium of herbs throughout Hârn.

by Eorl

Herb Houserules Download

Kuseme Spice Merchant

February 25, 2011

The spice merchant in Kuseme is a wily fellow from Ivinia. This article details his shop, his family and workers, and his wares. Usable in any setting—with a little work—the Kuseme Spice Merchant could be used in any setting and in practically any genre of roleplaying. Maps by Patrick Nilsson.

by Kerry Mould

Kuseme Spice Merchant Download


Maps: Afarezirs

February 22, 2011

Part 12 of 21 in the series Dark Rethem

The Afarezirs are an archipelago of 58 islands to the wild northwest of the main island if Hârn. The full force of the westerly gales from the Sea of Itikir strike these hilly islands, and they boast many natural harbours. The poor soils and rocky nature of the islands has doomed several colonization attempts.

This map bundle includes all islands, and a post map provides an overview of the entire archipelago. While it is not formally part of Dark Rethem, it compliments that series so perfectly that it has been included.

by John Southgate

Maps: Afarezirs Download


Poetic Pendeth

February 22, 2011

A poetic map of the barony of Pendeth. This is a hand drawn map covering the area of the barony of Pendeth. For those sites that belong to Pendeth the flags are turned to the right. Those flags turned to the left belong to other fiefs. There are some unlisted sites that cover small villages or sites of note. This map was for a game where the PC’s were using Pendeth as a base of operations.

{Editor: I have edited the original so it fits onto a single page.}

by Dennis Timm

Poetic Pendeth Download


Hooks: Deliverance

February 13, 2011

Part 2 of 3 in the series Plot Hooks

Kelan looked up at the sound of the cart and was momentarily sweat blinded. He wiped his eyes in time to see Jessa jump down from the driver’s seat.

“Ho!” she cried with a grin.

“Greetings” replied Kelan sourly. “You took your sweet time getting back.”

“Is that fair?” she said with her fists on her hips. “After all, it was your lousy planning that made the trip back to Tashal necessary!”

Kelan sighed. “You’re right, of course. I’m sorry. It’s been a very long, very hot day, and I’m not thinking straight.”

He walked across the the cart, a massive four wheeled affair pulled by six sturdy oxen. He peered under the canvas cover sheet.

“So, did you manage to get everything we…I mean I…forgot?”

Jessa came up to his side and put her hand on his shoulder.

“No” she said softly. “There simply wasn’t enough money to buy it all. I saved where I could by buying used and old equipment, some of which we’ll have to fix ourselves. I was able to save quite a bit that way, but there were some things that just were so expensive that we could not afford them. I’m sorry.”

Kelan turn to Jessa urgently. “You did get the items I said were critical, though, didn’t you?”

She shook her head sadly. “Not all of them, Kelan. They simply were not available…at any price.”

Kelan groaned. “If we don’t have all of those things, it will be years before this manor will be financially independent. We may not survive the winter.”

Jessa looked up into Kelan’s stricken face and said “Yes we will, my brother. You and I, and all the people we convinced to come with us, we will survive and we will prosper. You’ll think of a way. You always do!”

Her tone was full of pride, and her face shone with affection and confidence, but Kelan didn’t…couldn’t feel that way.


Establishing a new manor, especially one that is cut from wilderness is a dauntling exercise, and an enterprise worthy of inclusion into a campaign. It could be the starting point of the campaign, or even its focus. Alternatively, it could be just a sidebar to an ongoing campaign; a reward for services rendered to a noble of high station, say.

But what kinds of things would a GM have to consider when planning such a campaign piece? After all, it’s not like any of us have any pioneering experience, even if our lineage includes such people. Of course, we can always conduct research and I think that would be vital to the success of any such campaign. But just by applying some common sense to the question, we might be able to have a fair stab at answering the following question:

“What equipment and skills would be needed to establish a new manor in the wilderness, say, on the western bank of the Kald River?”

Lédenheim Clans & Folk

February 12, 2011

Keléstia Productions is pleased to announce the publication of Lédenheim: Clans & Folk, a HârnWorld roleplaying background source module.

Lédenheim: Clans & Folk is a supplement designed for use with Hârbáaler Kingdom of Lédenheim, a publication sold separately by Keléstia Productions Ltd.

Read more

Possible Interruptions

February 8, 2011

There may be a short interruption or two of service to Lythia.com over the next few days due to a consolidation of back-end databases. Hopefully you won’t even notice.


February 2, 2011

Ygesdram is an Ivinian thran in eastern Menglana ruled by valhakar who supports clan Storzar. The Storzar of Menglana are locked in a war against Ibanvaal, and new battles are anticipated within a year. As a border settlement, Ygesdram is caught in the wider politics of the kingdom. Inside Ygesdram, the valhakar faces opposition from his influential uncle.

This richly illustrated article tells of the history and present of Ygesdram. It includes a local map (b&w and colour), and describes most of the buildings and their inhabitants in the classical CGI format. Ygesdram can be easily converted to represent any other thran in Ivinia, Harbaal or Orbaal, and should be useful for any campaign taking place in the Ivinian corner of Lythia.

by Neil Milne

Ygesdram Download


Figurine of Fertility

February 2, 2011

This adventure centers around a magical artifact from the Lothrim era, the Figurine of Fertility. Possessing the figurine is a mixed  blessing and  it has changed hands many times. Recently rediscovered, the item again begins to change hands rapidly.

by Michael Jung

Figurine of Fertility Download


Maps: Gyzem & Ridow

February 2, 2011

A topographic map (Map Square H10) of the island of Gyzem, where the Earthmaster site of Ridow (qv) is located.

by Oddgeir Drevdal

Maps: Gyzem & Ridow Download