Thonahexus 3

August 25, 2008

June 2003 - The third issue of contains a common knowledge story about the Delta, complimenting the article in Issue #2.  It also examines the culture and business of Lythia and then takes a close look at the - the Dark Elves of Hârn.  This issue also presents Saint Abraeron’s Chalice, an adventure set in and a travelogue of Khuzdan statues in the Ulmerien River valley.

edited by Lucas Magnusson

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Thonahexus 2

August 24, 2008

November 2002 - The second issue of started with an essay by Lucas Magnusson about his ideas on Hârnic campaigns.  He followed this with an article on the Delta and a convention adventure called “A Diabolical Plan.”

edited by Lucas Magnusson

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Tales of the Misty Isles

August 22, 2008

Purportedly by the bard Styfen of Kobing, this is a collection of stories about a group of companions. This is followed up by the “truth” as written by one of those companions. These stories are good fodder for adventure ideas and can be adapted to almost any campaign.

by Chris Van Tighem, Miles Gropen, Rebecca Downey, Eric Anderson, & Ross Sorensen

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The Sleeping Heir

August 21, 2008

Following a long-lasting between the families of two manors, the last heir of one disappears. Twenty-three years later, he reappears and asks the heroes to help him regain the family manor.

This is a mini-adventure set in , and involves Ravin in , which you can also download from this site. The adventure could serve as filler between major campaign threads, or is could serve as the basis for a whole campaign. 6 pages, including maps and NPC stats.

by Kerry Mould

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Deeds & Titles

August 20, 2008

A “whodunnit” style murder mystery. Suitable for a small group of characters, the adventure presents the players with the opportunity to solve the mystery of a missing nobleman, Sir Garman Pothael. The action occurs near and around the manors of and in northern . The module consists of the description of the adventure and manor articles for and .

by Rex Alan Loewen

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The Bonesnatchers

August 19, 2008

Grisly events are afoot in the city. What started out as a simple case of grave robbing has turned into something far more ghoulish. This adventure is set in , but is easily altered to work for any city. The adventure is inspired by the encounter “Arms For the Poor”, in “101 Encounters”, contributed by Adrian.

by David Johnson

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The Warrior’s Grave

August 18, 2008

After strong rainfall, the ancient hill grave collapsed and much of its content was washed outside. Searchers discovered old writings on stone slabs and several valuable objects. These clues point to the ancient place of a Jarin warlord.

Set in the Highlands, this 69 page adventure module includes a description of the manorial village of Shenadun, several adventure sites and an adventure that leads players on a dangerous expedition into the wilderness to discover and open an ancient hill grave. Maps and plans are provided as a detail descriptions and game statistics of important NPCs.

Illustrated by Juha Makkonen and maps by Matthias Janssen.

by Matthias Fuchs

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White Stag Inn

July 24, 2008

This inn could be located just about anywhere at the discretion of the GM. The most logical place would be in a village located on a crossroads (with heavy traffic), in a large town or on the outskirts of a city. The inn could also be located in a wilderness area, half way between two major destinations.

by Kerry Mould

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Sail Ho!

July 22, 2008

This is a short adventure that makes use of the excellent Hârn-Firefly material by the HârnWriter’s Guild, found in FFF6. Also included is a set of combat profiles for the crew of the Lorkin. Enjoy!

by Brian McNeilly

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Love at the Spring Fair

July 16, 2008

In this unusual adventure, our hero will meet a noble lady at a fair in Getha. Only by passing her tests and trying to fulfil her ideal of knighthood will the hero win her love. It can accommodate non-nobles as well, and even a number of heroes.

by Joe Adams

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