The Case for a Kaldoran Ocean Port

February 16, 2008

Part 1 of 2 in the series What-if: Kaldoran Port

You know, since I first picked up Encyclopedia Harnica No. 1 way back in 1984 in a small Queensland country city, I’ve always loved . But one thing has always bugged me about the kingdom; it has this commercial fair that goes on for over two months. I mean, a fair might take three or four days of trading, perhaps even a week, but two months? Sure, there’s the annual caravans that arrived from the four cardinal points of the compass, but seriously, who thinks mere caravans can transport enough cargo to keep a commercial fair going for over 2 months!

Before you go on, this post—in fact, the entire series—assumes that you have read An Ocean Port for Kaldor, and that you are somewhat familiar with the world of Hârn in general, and the Kingdom of in particular. If not, then you probably won’t make a great deal of sense out of it.

The Great Summer Fair

It wasn’t until I read Life In A Medieval City, by Joseph & Frances Gies that I realised that it was possible. In that book, the Gies discuss the city of Troyes, located in the heart of the Champagne region of central France. It had two fairs a year, one July to August (the “Hot” Fair or Fair of St-Jean), and one November to December (the “Cold” Fair or Fair of St-Rémi). In 1250, the population of Troyes was roughly the same as (~10,000), but there were some significant differences which meant that Troyes could support two big fairs every year.

The area around Troyes is a broad and fertile plain. Well populated even in the early Middle Ages, the Champagne region was wealthy and easily accessible from Italy, Germany, Spain and the Low Countries. Well-heeled and well stocked with goods, the merchants of Europe descended on Troyes and other major centres in Champagne to trade almost all year round. For it’s time, Troyes was very advanced, had a stable government and, because of its location, there were few wars that bothered the city.

Isn’t Troyes

But presents a few problems for merchants that Troyes didn’t have:

  • it’s far away, and made to seem even further by the ocean gap between the continent and the island;
  • you have to deal with creepy wizard-enforced embargoes;
  • there’s an arduous trek through wilderness teeming with ghastly barbarians and horrible monsters; and
  • you have deal with semi-civilised kingdoms and primitive conditions.

So there are lots of reasons to think that the Great Summer Fair, as written, is not so great or so full of cool stuff that it could go on for two months. I mean, how many times could bags of salt, bales of fur, or a few Khuzan trinkets really change hands? As for wool, does anyone seriously believe anyone at the fair actually sees more than a few bales of wool? Don’t forget that wool is Hârn’s major export, but why would you transport it to from Vemionshire (let alone Kanday) only to transport it pretty much all the way back again on the way to Thay? Wouldn’t you be better off to bring a couple of bales of your finest to , and ship the rest directly to, say, Kobing? Or, if you are a Kandian merchant, ship it directly to Cherafir or Thay by sea?

It just doesn’t make sense to transport a whole bunch of luxury goods overland from Thay when the pulling power of your goods could easily force the Hârnic merchants to come to Thay. After all, it’s only a few more leagues in an already long journey from Kanday/Tharda, and little less convenient from Azadmere or Leriel/Lorkin. No, if is to keep its place as a central point of commerce for the island, and all the wealth that implies is brought into the kingdom, must develop a capable of taking ocean-going vessels. Only by eliminating the expense and danger of the overland trek can you convince foreign merchants to continue to arrive in .

More Positive Reasons

There are two more really good reasons to develop a for .

The first is that a Kaldoran becomes an alternative to Cherafir and Thay, both controlled by and the aforementioned creepy wizard-enforced embargo. A bit of adroit marketing, spreading the word in the inns, taverns and coffee houses of the continent, and soon the Larun are bypassing altogether, for a more friendly haven (with appropriate bribes….I mean, bonding house rebates, of course!)

The second reason is that any ship offloading good in a Kaldoran will want to load up with more goods, even if it’s only wool (high volume, low value goods). An empty ship earns her owners nothing; in fact it costs them money (in wages and upkeep). A central point to ship bulky goods like wool means that all those Hârnic goods will be coming through a Kaldoran instead of a Melderyni . That has to be good for the Treasury coffers!

Where…Oh, Where?

But where is a good location for a Kaldoran ? How will you decide? Never fear, this question was raised a few years ago, and Robin Crossby and I batted it about for a couple of months. At the end of that, I wrote an article that many of you have probably already downloaded and read. If you haven’t, then click here to go get it right now. Of course, it’s completely unofficial because as of 720TR, there is no or even any serious plans for a . At least, not in official, or canon, HârnWorld material.

Once you’ve read (or re-read) the article, I’d love to hear your thoughts on the matter. And next time, I’ll discuss why the saving of as a commercial hub by building a is also its death knell.

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The Salt Route Moves

June 29, 2008

Part 2 of 2 in the series What-if: Kaldoran Port

In the first part of this “what-if…” series, I looked at as the home of the Great Summer Fair, and why I think it needs to establish a capable of handling ocean-going vessels if it is to keep its pre-eminent position in the economic life of Hârn. Now it’s time to look at the consequences of that necessary decision. The following assumes a has been established at Island, and that you have read An Ocean Port for Kaldor.

Economics 101

In all commerce, the driving factor of the price of goods is cost. Well, it could be argued the driving factor is greed, but let’s assume that greed is simply another cost. Let’s try to itemise the cost of a thing:

  • raw material
  • labour
  • wear
  • manufacture
  • greed (profit), and
  • transportation.

Raw materials are seldom free; there are licensing charges, taxes, bribes, and finder’s fees to pay even before you extract the materials. Then you have to pay the labour charges to mine or harvest the materials, and transport them to a market. There are the tools that have to be bought and replaced (wear) and then even these raw materials are usually transformed in some way (smelting, sawing timber into lumber). Secondary industries take these raw materials and transform them further; grass becomes wool becomes cloth, iron ore becomes pig iron becomes a sword or plough, and so on.

All along the way, people are taking their cut (profits, taxes), and so the cost goes up as time goes on. One of the greatest costs is getting the materials from one place to another. It’s one reason that mines usually incorporate a smelter; it’s far cheaper to smelt on-site than transport all that base ore to another place1. The same for timber; transporting cut lumber means that only the valuable material is moved.

The and the Rise of

If transport is a major factor in cost, reducing the cost of transport can mean greater profits…until a competitor undercuts in order to steal a sale. :) Now, let’s assume you are a merchant in Kanday with a load of salt bound for . You have several dozen mules, many with heavy bags of salt, and the rest with feed for all those mules, muleteers and guards. All of those animals and people are driving up to cost of getting the salt to market, and hence reducing the amount of profit you, as the salt merchant, can make. But there’s this new in and there’s barge traffic going up and down the Kald River all the time. If only you could get your salt onto a barge heading up to , think of all the savings you could make! You could put the mules out to pasture (no more feed costs! or less, anyway), you could pay off most of the guards, and probably most of the muleteers, too. You’d save thousands! And get to market just as quickly, or even more quickly.

Well, that’s the logic I’m using anyway.

It strikes me that, with an established at Island, there would be an increased flow of river traffic, because barges, like ships, can carry a lot of cargo with very little in the way of labour required. This reduces the cost of transportation enormously, making for greater potential profits. Salt, and especially wool, are very bulky, but low value products. The more you can move with the fewest people doing the moving, the better.

The approaches the Kald River before it turns north and heads for the bridge (and safety) at . In fact, according to the maps, at it’s closest point, it’s only about 10 miles west of . That’s not very far; about half a day’s travel for a mule train, perhaps. What-if…

What-if is the name of the game in this series, so what if an enterprising merchant decides to split off from the main caravan and head to to hail one of those passing barges? Or what if an enterprising Kaldoran barge owner hacks a route through the wilderness and sets up a sign on the itself, and wait for caravans to come on passed, offering cheap barge transportation for their goods from . “I’m sure you’ll find it cheaper than continuing on up through the Kath-infested wilderness for another tenday, Master Merchant!”  :)

Pretty quickly (I’d say in no more than five years), the would terminate at and all goods from western Hârn would be barged up to . Efficient and frequent barge travel along the Kald River could transform the communities all along the river, not just . But that settlement would see a huge growth.

Exactly what kind of growth would see? That’s the subject of my next post in this series. Hopefully a bit sooner than I was with this one!

What do you think? Is my vision possible? Or can you see flaws in my argument? Have you got an alternative? Then feel free to post a comment!

  1. This is something the availability of ridiculously cheap energy in to form of fossil fuels has turned upside down in the modern world. Australian iron ore is transported in enormous ships all the way to Japan and China, and the resulting metal goods are shipped back in other enormous ships []
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