Yes, it could be interesting if "optionl" rules could be also implemented in the tool by the user (with some scripting).
EDIT: I was re-reading the first post. It seems to me that there are different softwares, GM, Character generators, and others.
Could you explain in more detail please?
Since I'm interested I'd like to have clear what are the options.
Regarding scripting, that's not possible with the development environment I use (Filemaker). Or maybe I should say that it could be possible, but requires more time and knowledge than I have available
I think it's more reasonable that when CT3 is stable, I'll start looking at adding optional rules etc. as requests for them pop up, and release upgrades of CT3.
Regarding the different versions, there are two: Gamemaster Character Tool (GMCT) and Player Character Tool (PLCT).
GMCT is intended for the GM and has all the bells and whistles - pretty much similar to CT2, which also is aimed at the GM.
PLCT is a "light" version which is GMCT but without random generation, the groups feature and the Minor NPC's feature, as well some other stuff.
It is a test actually; my idea is to provide an application for the players in a RPG group, who can store their characters electronically and send the latest version to the GM. It will of course cost less than the GMCT. Test versions will be available.
Hope this clears things up?