Joined: Sat Jul 14, 2007 12:17 am Posts: 83 Location: SE, Tennessee
|
I'm working the White Rays (the Peonian Fighting Order found in Harn Pottage III) into my campaign and am trying to find a good location for them. They are obviously in Kaldor and I thought maybe I had found a suitable location west of Jedes and north of Chewintin (along the river just southeast of the Salt Route). BUT after re-reading the HP III article it states (Situated in rough hilly lands more than 2 leagues from any settlement the guildhall sits upon a 60’ cliff face over a wild river. Traveling along the trail down stream (north) will eventually lead to civilization and the up stream trail (south) leads to good hunting grounds.) . That would make the "trail" backwards as the south would lead to civilization (Asolade hundred) and north (away from civilization and towards the woods/hunting areas).
Has anyone incorporated this article into their campaign and what location would you feel fits better?
I'm hoping for some quick feedback since the party has just exited a portal (from western Kanday) that the "militant" Peonians near Dunir use to stay in touch with the White Rays and vice versa. The next session is this coming Saturday morning and the party is at this moment standing at the cliff face overlooking the trail that leads to the White Ray's Guildhall. 
|
|