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 Post subject: Tuleme Island
PostPosted: Fri Jan 20, 2012 11:01 pm 
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Before I get my pens and pencils out. Has any one drawn a map of the island and if so is it available?
I know that it's been discussed on the forum a bit, mainly to do with a Kaldoric sea port.

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 Post subject: Re: Tuleme Island
PostPosted: Sat Jan 21, 2012 4:02 am 
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A basic map can be found in the article "Port of Káldôr" available here.

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 Post subject: Re: Tuleme Island
PostPosted: Sat Jan 21, 2012 4:27 am 
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I knew I'd seen one in an article somewhere. Somewhat unsurprisingly that version looks similar to another sketch that I've just gotten hold of.

Anyway tis enough for me to be getting on with.

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 Post subject: Re: Tuleme Island
PostPosted: Sun Jan 22, 2012 9:11 am 
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There are a few threads on this with some good discussion.

My own position:

TWO ports on the Island is the best option. One below the falls, one above the falls, linked by a road, even if they have to cut through a few thousand tons of rock to do it. It sharply 'reduces' (but does not eliminate) inevitable 'tribal' difficulties.

The history of Evael means it is nearly certain they will not be an issue
--unless the GM feels an overwhelming need to make them an issue
--or unless the port ACTIVELY provokes them (existing and having busy traffic is NOT provoking).
--If Evael does take action against the port without being actively provoked, it should be easy to get the Dwarves to declare war on Evael (yes, I'm serious).

There is nothing is canon anywhere that suggest Evael has acted against any human neighbors that did not actively provoke it (example: Military INVASION of Evael, yes, it happened, and that got the Elves to act. Lesser provokations don't). This history includes barbarians, and pre-migration war kingdoms.

The whole reason the Dwarves are angered at Evael is LACK of action when there was a threat. If the Elves act against nieghbors EVER without a damn good reason (such as military invasion), the Dwarves may act just for spite (You failed to act against the Foul Spawner, but now act a against a TRADE PORT????!!! WAR!!!....). Asking a Khudzul trading house to take part in some small way, and making clear that the request is made to prevent Evael interference, would probably be well recieved, especially if actual profit can be made. The mere presense of a few "Officially Present" dwarves (prehaps running a bonding house, and/or helping build the place...) would be a political trip wire.

The Chelni can almost certainly be dealt with, so long as their territory is rigidly respected. The Pagaelin will be a bleeding wound for as long as they exist anywhere near the port. Any talk they do will be for buying time and setting up future attacks. Treat them as killers just waiting for a chance to betray and kill.


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 Post subject: Re: Tuleme Island
PostPosted: Sun Jan 22, 2012 9:38 pm 
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I've had a good look around and read most of the discussions. I'm not actually interested in planning a port, although that might be a bit easier once I'm done.

My question was has anyone produced a detailed map of the island? The answer seems to be no and that Robin's maps are the most detailed there are.

I'm not wholly discounting the KP regional version, mainly because I like it too much. So I'll use that too.

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 Post subject: Re: Tuleme Island
PostPosted: Mon Jan 23, 2012 9:14 am 
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Rich wrote:
I've had a good look around and read most of the discussions. I'm not actually interested in planning a port, although that might be a bit easier once I'm done.

My question was has anyone produced a detailed map of the island? The answer seems to be no and that Robin's maps are the most detailed there are.

I'm not wholly discounting the KP regional version, mainly because I like it too much. So I'll use that too.


You mention "Robin's maps" as the most detailed. Which map? The only canon map I am aware is the full Harn map. Is there another that zooms in on that area in some detail?

The map in the "Port of Kaldor" article is VASTLY more detailed (although not to town map levels). Also, it is fanon, not canon, but so far the best thing available.

Is there another map I am not aware of?


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 Post subject: Re: Tuleme Island
PostPosted: Mon Jan 23, 2012 9:25 am 
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Derfman wrote:
Rich wrote:
I've had a good look around and read most of the discussions. I'm not actually interested in planning a port, although that might be a bit easier once I'm done.

My question was has anyone produced a detailed map of the island? The answer seems to be no and that Robin's maps are the most detailed there are.

I'm not wholly discounting the KP regional version, mainly because I like it too much. So I'll use that too.


You mention "Robin's maps" as the most detailed. Which map? The only canon map I am aware is the full Harn map. Is there another that zooms in on that area in some detail?

The map in the "Port of Kaldor" article is VASTLY more detailed (although not to town map levels). Also, it is fanon, not canon, but so far the best thing available.

Is there another map I am not aware of?
The map in the article 'Port of Káldôr' was in fact made by Robin, and IIRC he participated in the writing too, so this is a case of fanon authored in part by the creator. Such are the ways of p-hârning. :)

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 Post subject: Re: Tuleme Island
PostPosted: Mon Jan 23, 2012 8:34 pm 
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Which is why I treating it, and the other version I have as if they're Canon maps.

What I was thinking of doing is a town level version. I just wanted the best starting point.

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 Post subject: Re: Tuleme Island
PostPosted: Mon Jan 23, 2012 10:18 pm 
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To clarify. As far as I'm aware Tuleme Island appears on the following maps:

The original regional map.
The map that came with Evael v2
Map square J6 from CGI
The map used in the Port of Kaldor article.
The KP regional map

The annoying thing as a map maker is that virtually none of the maps match, they're all similar but the shape of the island does alter over the years. That and the fact that the Port of Kaldor version doesn't have a scale.

So I'm going to have to pick a middle road I think.

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 Post subject: Re: Tuleme Island
PostPosted: Tue Jan 24, 2012 12:43 am 
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Attachment:
Tuleme falls map comparison.jpg


Having said all that about the middle ground I find myself leaning towards the KP map. Shame the resolution's not so good.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: Tuleme Island
PostPosted: Tue Jan 24, 2012 8:46 am 
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My advice would be to go with the KP map.

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 Post subject: Re: Tuleme Island
PostPosted: Tue Jan 24, 2012 12:25 pm 
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To make a real-world comparison, what we have is a collection of satellites images of varying resolution coupled with some small scale maps, and among these clearly the KP map is the one to use, for the satellite was equipped with better sensors. Of course for the production of large scale maps the resolution is still lacking, requiring a skilled cartographer to creatively interpolate the missing data. :)

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 Post subject: Re: Tuleme Island
PostPosted: Tue Jan 24, 2012 8:53 pm 
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I would do the KP based map as the GM map and the Ports of Kaldor one as the Players map :twisted:

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 Post subject: Re: Tuleme Island
PostPosted: Tue Jan 24, 2012 9:23 pm 
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What? You'd give the players a map!

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 Post subject: Re: Tuleme Island
PostPosted: Wed Jan 25, 2012 2:12 pm 
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Sadly IMHO, Tuleme Island falls in that gray area of Kingdom coverage - in part I believe because while its in Kaldor, it is close enough to be considered part of Evael. The Evael (D20 - yes I know, I'm searching in vain to find a replacement original version cause this one blows) even shows the falls on it's 2 maps, but no detailed work on it exists. Having said that:

http://www.harnmaster.us/tuleme.html
has some info and a image that might help.

Cheers,

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