Aleath Cropland

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Shealladh
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Aleath Cropland

#1 Post by Shealladh » Sun Mar 19, 2017 10:40 am

Been pondering the area surrounding Aleath and it's supporting cropland.
The city charter includes 8,000 acres of cropland, a legacy of the old Republic of Aleath.
This land is farmed by approximately 140 freeholders who pay taxes to the city.
Given the area size of 8,000 acres, which equates to 12.5 sq miles, would these croplands all be within Aleta or could they spill over into Kedisa, all the way to the Eryn River and South of Lyb & Ilune?

Using the Kanday Interactive maps in CC2, creating a boudary within Aleta alone gives and area reach along the Eryn River upto the border of Aleta/Kedisa (west bank of the Goran) and northward to Bilor (near the Toll gate), heading west just south of Maryael to the outskirts of Witney and looping around Nadar, Welur, Rabint back to Aleath.

Given the size of area, I've been pondering how this would not only look, but how would it be governed & farmed by the 140 freeholders. As the crow flies, a line of distance from Aleath to boundary of Witney is approx 4.5 miles. So with that, would there be small villages breaking up the freeholders, be an expansion/extension of Kurnil village (SW), Morien village (NW), Afael village (NE), and Arsone village (SE)?

If this acreage spilled over into Kedisa, this would be an extension of Afael and Arsone, whereas Kurnil and Morien villages would be the larger one to have the most area.

Image

Just trying to paint a picture of it's area, structure, and layout. Would love other peoples viewpoints on this.

Shealladh
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Re: Aleath Cropland

#2 Post by Shealladh » Wed Mar 22, 2017 4:40 pm

Anyone also have the LQ, how many HD's aside from the 140 freeholders who farm the surrounding farmland acreage?

On Kanday 19 (Kingdom of Kandáy), the military resources listed as 1,160 Holds.
Looking at all the other entries, this does look like a total under their juristiction.

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Peter the skald
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Re: Aleath Cropland

#3 Post by Peter the skald » Wed Mar 22, 2017 5:17 pm

My take is that no doubt some of the acreage would be taken up by the satellite villages to the city...but they would not be super sized farming communities; being as much urban spillover/laborer/fishing towns.

The rest in my minds eye would be held by super farming clans/lords/freeholders. Folk who have had time to consolidate the rare advantage of being next to a city and as such slightly bucking the rural trend of lords demesne mixed with distributed villager holdings...

So...larger than normal enterprises, perhaps specialising in fruits/hops/cattle/horses other city needs... With tight links to the market and considerable wealth making potential. Land worth committing crimes for. The Churches imho would covet this land too, if it does not already hold some.
Plots and schemes are the same thing..

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Re: Aleath Cropland

#4 Post by Peter the skald » Wed Mar 22, 2017 5:22 pm

And these folk would live in small farms/hamlets dotted about the area. It would make a peculiar hinterland to the city, sorta depopulated compared to villagey vibe of the rest of the land. But clearly this is ny own take :)
Plots and schemes are the same thing..

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Re: Aleath Cropland

#5 Post by Shealladh » Sat Mar 25, 2017 10:11 pm

Peter the skald wrote:My take is that no doubt some of the acreage would be taken up by the satellite villages to the city...but they would not be super sized farming communities; being as much urban spillover/laborer/fishing towns.

I pictured similar, yet with a series of satellite housing villages for the farmers hugging the NW of the city mostly, and smaller (a few houses) all around the roads, trails, with almost unseen tracks running around the field area.
Peter the skald wrote:The rest in my minds eye would be held by super farming clans/lords/freeholders. Folk who have had time to consolidate the rare advantage of being next to a city and as such slightly bucking the rural trend of lords demesne mixed with distributed villager holdings...
At various locations on the road to BILOR, support locations, grain wagons, and temp storage, place to raise animals, and maybe a few wealthier houses with the odd orchard. Basically a good mix of various supplements to the economy and feeding the Town. Not to be mistaken for the modern sense of an estate or such, but like maybe a precursor to them showing off the wealth coming from these freeholders on the status rise?

So...larger than normal enterprises, perhaps specialising in fruits/hops/cattle/horses other city needs... With tight links to the market and considerable wealth making potential. Land worth committing crimes for. The Churches imho would covet this land too, if it does not already hold some.
My thoughts exactly. The eastern part of Bilor road, upto the river Goran (and down to the coast) would be nice for small places for river bourne activity, and the south and South Eastern area for fishing boats catching fish. Maybe LYB could be like a riverside resort of sorts, adding wealth to Branaka (given it's a LQ of 1.01 as well).

As for the crimes, Welur has cidar orchards, be nice to see some sort of boot-legging from here. Nadar, Witney need some localised love, being another Abbey, maybe some other specialty, with Witney, Bilor, and rabint each having their own specialty part to play.

As for the Church, maybe they have a majority of the fruits, cider making and their kind. Leaving the door open for those grain, barley, and other cereal crop freeholds.
Peter the skald wrote:And these folk would live in small farms/hamlets dotted about the area. It would make a peculiar hinterland to the city, sorta depopulated compared to villagey vibe of the rest of the land. But clearly this is ny own take :)
It sure would, but then it's a nice sized flat-ish area.
What we really need is to gather some people to want to begin an Aleta Project that can add some flavour and show how a Aleath has prospered.
Using such great articles such as Mercantyler, and treating the 8,000 acres as if it was almost a seperate manor, we could break it all down into the number of people farming and tweak down to the other skilled workers to support it all.
The trick is to make it all blend in, functional, and as an extension that supports Aleath.

Which brings up another idea and thought, how does/did the serfs become Yeoman (freehold) & Freehold (Tenant) Farmers? This begs for an adventure for players with that as the goal.

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