All Things Coding

A forum to discuss the 24x7 online p-Hârn world Harshlands MUD (http://harshlands.net) inspired by N. Robin Crossby. Discussion should avoid current In-Character world activities so as not to spoil the immersion of others in the game.

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blackhorde
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Re: All Things Coding

#1201 Post by blackhorde » Sun Jun 18, 2017 6:36 am

If a stack of items morph they will now morph to a stack instead of to an individual item.
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Re: All Things Coding

#1202 Post by blackhorde » Tue Jun 20, 2017 5:27 am

Found out that our ASneak sorts were not able to move. Figured out why so they should be sneaking around on reboot.
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Re: All Things Coding

#1203 Post by blackhorde » Tue Jun 20, 2017 9:58 am

Managed to break save_account which stopped new accounts from being registered. Fixed on reboot.
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Re: All Things Coding

#1204 Post by blackhorde » Thu Jun 22, 2017 8:30 am

Fixed a crash in Exchange command
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Re: All Things Coding

#1205 Post by blackhorde » Fri Jun 23, 2017 6:27 am

Get command will work in OOC flagged rooms.
Guard states cleared when Unconscious.
Cast interruption will offer an echo.
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Re: All Things Coding

#1206 Post by blackhorde » Tue Jun 27, 2017 4:37 am

Made a code check when trying to Get a Residence object. If it is flagged Take and nobody is inside, including no objects and nobody logged off inside, then you will be able to pickup the object. This will allow us to build Residence one room tents that characters can carry around, throw down, send their NPC's into and enter, logoff, etc. This should help out with traveling with NPC's.
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Re: All Things Coding

#1207 Post by blackhorde » Tue Jun 27, 2017 6:22 am

Found some movement commands that could be initiated by NPC's without going thru the command interpreter so changed them to go thru properly.
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Re: All Things Coding

#1208 Post by blackhorde » Fri Jun 30, 2017 9:19 am

Created a rudimentary IC mail system in game. See "help manipulation post" for details. Builders will need to decide which envelope containers will be used for the system but once they are flagged as Parcel they will work with the new system alongside NPC's that have those parcel objects as deliveries.
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Re: All Things Coding

#1209 Post by blackhorde » Sat Jul 08, 2017 2:06 pm

Did some tweaking to Roadblocks to hopefully fix them being bypassed.

Fixed up Skill bonuses from Items so more than just Weapons and Shields could have valid bonuses. Now all Wear flags are valid. Hold, Body, Legs, Fingers, etc.
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Re: All Things Coding

#1210 Post by blackhorde » Tue Jul 11, 2017 6:46 am

Tweaking the code so invisible objects do not show up in Inventory and Equipment lists.
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Re: All Things Coding

#1211 Post by blackhorde » Wed Jul 12, 2017 10:30 pm

Added some more checks around parcel objects to avert crashes.
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Re: All Things Coding

#1212 Post by blackhorde » Tue Jul 18, 2017 2:30 am

Natural healing time made twice as slow as it currently is on next reboot.
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Re: All Things Coding

#1213 Post by Golani » Tue Jul 18, 2017 6:55 am

blackhorde wrote:
Tue Jul 18, 2017 2:30 am
Natural healing time made twice as slow as it currently is on next reboot.
Cool. :)

That was fast. Does it make physician treatment more meaningful?
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Re: All Things Coding

#1214 Post by blackhorde » Wed Jul 19, 2017 6:59 am

Adding new tenant ooc coin into the game
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Re: All Things Coding

#1215 Post by blackhorde » Thu Jul 20, 2017 7:35 am

An echo will be offered to the room if a mount cannot go in a specific direction for whatever reason rather than no echo at all.
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Re: All Things Coding

#1216 Post by blackhorde » Sat Jul 29, 2017 6:09 am

Thrown weapons can have more damage aspects than just Pierce or Blunt now. So builders have more flexibility building thrown weapons.
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Re: All Things Coding

#1217 Post by blackhorde » Sat Jul 29, 2017 2:13 pm

Variable color objects that morph to another variable object will carry their variable color with them.
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Re: All Things Coding

#1218 Post by blackhorde » Fri Aug 11, 2017 1:44 pm

Fixed a problem where invis sorts were seen when they started writing on an object.
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Re: All Things Coding

#1219 Post by blackhorde » Sat Aug 19, 2017 2:25 am

Forgot to alter offline healing like I did when I slowed down natural_healing so that will be live on next reboot.
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Re: All Things Coding

#1220 Post by blackhorde » Mon Aug 21, 2017 4:03 am

May have a work around to the dwelling outdoor rooms being painfully cold all the time. See if it works on reboot.
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Re: All Things Coding

#1221 Post by blackhorde » Tue Aug 22, 2017 12:00 am

Next reboot you won't gain piety when worshiping in temples dedicated to a deity you don't worship.
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Re: All Things Coding

#1222 Post by blackhorde » Tue Aug 22, 2017 7:45 am

Ensuring unstabling brings extreme negative upkeep numbers to zero before applying new positive upkeep. Live on reboot.
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Re: All Things Coding

#1223 Post by blackhorde » Sat Aug 26, 2017 9:03 pm

Been working on the Audit command which will replace the limited and more cludgy craft system for Land Owners interacting with Tenant objects. Work is now complete but will be showing it off to the other admins for suggestions and feedback before making it available to players.

Help Audit created.
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Re: All Things Coding

#1224 Post by blackhorde » Tue Sep 05, 2017 5:48 am

When Audit command is used to collect from Tenant objects the echo will tell what type of weather the tenant worked under if they are a Serf or Slave.
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Re: All Things Coding

#1225 Post by balgashang » Mon Sep 11, 2017 4:23 am

blackhorde wrote:
Sat Aug 26, 2017 9:03 pm
Been working on the Audit command which will replace the limited and more cludgy craft system for Land Owners interacting with Tenant objects. Work is now complete but will be showing it off to the other admins for suggestions and feedback before making it available to players.

Help Audit created.

Been thinking, is it a coding necessity to audit in fall and then again in winter? Just my opinion, but I'd think when you go to collect profits, why not discuss plans for next year then and there? Just seems like an extra unnecessary step there, but I reckon it's necessary for code?

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