Ah, the Temple of the Frog, from Blackmoor.
THE original module. That brings back memories.
Ran it a couple of years ago (not in Harn and using D&D rules), after extensive reworking. I tried to keep to the specifics as much as I could, but had to work out a setting that would bring the PCs in and how the Temple fit into the world. I added a lot of details not given in the original module.
Deep jungle-type marsh, tons of winding channels and boggy clusters of roots instead of actual dry land. No realistic chance of the PCs finding their own way in, even less chance of finding their own way out. Ships full of trade goods from the Temple running a trade circuit with neighboring cultures bringing in cash and supplies, plus hiring workers who found out they had just become slaves when it was just a bit too late to do anything about it. A staging area just inland from the coast where the deep-water trade ships offloaded for the shallow-draft swamp craft and the week-long trip to the Temple. Military outposts along the way, hidden in the mangroves.
Not to mention the stated thousand-man standing army and their years of advance preparation. And, of course, the Frogs -- a clear threat to the rest of the world.
And up against it -- about a dozen PCs, nobody over 7th level. They did have a couple of smallish ships as resources, but the ships couldn't get very far up the marsh and were relegated to blockade duty.
The local governor had found out just enough about the place and the slave trade to issue a blanket letter of marque against them, commissioning the party leader (a woman, by the way) as Colonel and task force leader, and giving her generous terms on loot. He expected the party to spend months cruising in the area, acting against the trade ships, working their way up the chain of command and finally acting against the Temple's own people. Six months to a year, easy. Instead, the party interrogated a crewman from one of the trade ships and headed straight for the marsh.
The thing about a thousand-man army is that you're never facing a thousand men. Several shifts a day, some people in non-combat roles, logistics requirements, a large perimeter to patrol. Outposts don't carry a large complement.
Extra-ordinary use of magic as a force multiplier rather than simply a weapon took them a long ways, superb reconnaissance took them even further.
They came back in less than a month with an absolute win, no losses and so much loot from the Temple their ships had to make multiple trips back and forth just to get everything to the staging area. The Governor had hoped to gain enough loot as his cut to pay for the ships he expected to lose. Instead, he was handed so much stuff the local economy wouldn't be able to absorb it all, and he knew that there was still more treasure they weren't telling him about.
I kept all the technological stuff out of their hands; Stephen the Rock's bosses showed up right after the party killed him (in the proverbial nick of time -- his action at the end of the round would have been a game-changer, but the fatal strike won initiative) and gave the party only so many days to clear out before they sanitized the area and the Frogs. A low-yield neutron device dealt with the escaped Frogs and the tech gear (at noon on this date, be at least this many miles away, behind several yards of stone and do not look in this direction; we aren't joking.)
I've never seen a party so thorough about cleaning out the "dungeon". If you know the module, you'll remember the pipe organ. Massive, incredibly valuable, built into the building. They disassembled it (with a tech assist) and brought it home, as well as the unbreakable "glass" windows...
Hundreds of ex-slaves with valuable skills came to live at the PCs home base -- which HAD been chronically facing a major labor shortage.
(Edited to add:) Hundreds more stayed in the governor's territory, and all received a share of the loot worth several month's wages as a stake to get them back on their feet. Party leader scrupulous about such things. Been a long time since I've handed out that much treasure, even after rewriting some of the magic items as tech. (/edit)
I've never spent so much time working on maps and module details, but it worked out. Be a real pain to directly translate it into Harn, if only because of the thousand-man army. But it might be interesting to try. Renegade Save-K'Norians allied with a renegade Fyvrian Viran, deep in the cold marshes of the Anoth Delta ...
Last edited by Nolomar on Wed Jul 20, 2011 2:11 am, edited 1 time in total.