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PostPosted: Mon Aug 08, 2011 12:17 am 
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Constable
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I think it might open Harn up to a lot more people if adventures were available in their own familiar settings.
Has anyone here converted existing fanon or canon adventures into other systems?
Is anyone interested in helping with that?
All the maps and art could stay the same, so that makes it easier.

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PostPosted: Mon Aug 08, 2011 12:39 am 
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Over the time I've been a GM, I discovered that the system used, and the tweaks that are made to it, more than anything reflect the "tone" of the game that is sought. It may help to know if the other systems were adapted to give a HM-like feel, or whether that was abandoned in favor of adapting Harn to the system chosen.

For instance, one can adapt AD&D to be more "Harnic", or one can adapt Harn to be more in keeping to the high fantasy of AD&D.

Perhaps it would be advantageous to know which direction this thread seeks to know about?
Adapting system?
Adapting setting?
Both?


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PostPosted: Mon Aug 08, 2011 12:41 am 
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I might be able/interested to convert to Basic Roleplaying (BRP).


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PostPosted: Mon Aug 08, 2011 1:52 am 
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Varlenn wrote:
For instance, one can adapt AD&D to be more "Harnic", or one can adapt Harn to be more in keeping to the high fantasy of AD&D.
Perhaps it would be advantageous to know which direction this thread seeks to know about?
Adapting system?
Adapting setting?
Both?

I am talking only about taking an existing adventure, say 100 Bushels of Rye or The Warrior's Grave, and making it useful to GMs who play a different system. So if that means simply changing stat blocks and the like for BRP, that's great. If AD&D players would want to see a bugbear and a basilisk in 100 Bushels of Rye , then add it without hesitation.
The goal in the end is to reach out to people who have heard of Harn but never gotten into it for want of adventures. Adventures show GMs how their style of play will work in a setting. If The Warrior's Grave were adapted to d20 and mentioned on a site that d20 players frequent, then a number of d20 GMs would have the chance to see for themselves what Harn is all about in their own idiom.

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PostPosted: Wed Aug 10, 2011 7:29 am 
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TheHistorian wrote:
I might be able/interested to convert to Basic Roleplaying (BRP).

I am considering starting up a new campaign using BRP - maybe we can chat about it tonight at Jasper White's.

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PostPosted: Sun Oct 02, 2011 3:16 am 
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I'm looking to use 'Legend' which is due out end of October. It's basically a polished up Mongoose Runequest 2 with all the Glorantha stuff taken out. The charge rules have been overhauled (for those who played MRQ2). It's fantasy generic, gritty in theme.

Here: Legend Rpg


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PostPosted: Sun Oct 02, 2011 5:34 pm 
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Hello,
I am Refing a Game of Thrones campaign at the moment.
Iam not a fanboy at all, but the setting is like Harn but with, for me, a more open slat to play around with.
So I am looking for campaign inspiration and I think Harn material will be a great fit, as GoT's has limited magic if any, but to my disappointment they don't seem to convert over very easily.

Very setting specific like kingdom polotics and religion. I shall play around a bit more but...

Allan


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PostPosted: Sun Oct 02, 2011 10:33 pm 
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A friend of mine is taking us through GoT (four or five sessions so far) using the "A Song of Ice and Fire" rules system and we find them quite good. It's interesting that there are some massive Intrigue rules that would be very useful in a political Hârn campaign, say Kaldoric Succession Crisis, or the Thardic Senate, or even early maneuverings of a Rethemi campaign.

Actually, Westeros reminds me somewhat of Rethem! :wink:

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PostPosted: Sun Oct 02, 2011 11:15 pm 
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Leitchy wrote:
A friend of mine is taking us through GoT (four or five sessions so far) using the "A Song of Ice and Fire" rules system and we find them quite good. It's interesting that there are some massive Intrigue rules that would be very useful in a political Hârn campaign, say Kaldoric Succession Crisis, or the Thardic Senate, or even early maneuverings of a Rethemi campaign.

Actually, Westeros reminds me somewhat of Rethem! :wink:

Do you find the combat damage/armour rules a bit squiffy? I'm not sure of the details but I read somewhere there was some issue between damage dealt, armour protection and how it hinders your movement (this last part may be incorrect on my behalf).


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PostPosted: Mon Oct 03, 2011 10:23 pm 
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It appears to be a fairly heavily debated topic, I just don't have the brain cells to look in and think about it too much. My days of pulling apart rules systems are gone, I just play it like it is unless it seems obviously wrong to me.
My dilemma is finding adventures to do. Like the pulling apart rules I have limited time to design plots, and I know it should be easy but the players are fairly laid back and happy to go with my design so thats a little extra burden. I also have to keep the plots interesting after so many years to myself.
I still need to see what Harn adventures I can pull apart, but bear in mind the setting as presented, is very much like HarnManor with more backstabbing.
Does anybody have some low magic recommendations?

Allan


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PostPosted: Wed Oct 05, 2011 9:17 am 
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Grand Master Silly Bugger
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Quote:
It appears to be a fairly heavily debated topic, I just don't have the brain cells to look in and think about it too much. My days of pulling apart rules systems are gone, I just play it like it is unless it seems obviously wrong to me.
My dilemma is finding adventures to do. Like the pulling apart rules I have limited time to design plots, and I know it should be easy but the players are fairly laid back and happy to go with my design so thats a little extra burden. I also have to keep the plots interesting after so many years to myself.
I still need to see what Harn adventures I can pull apart, but bear in mind the setting as presented, is very much like HarnManor with more backstabbing.
Does anybody have some low magic recommendations?


Not entirely sure what this means!!!!

But soldiering on; I am prepping an adventure at the moment. Choosing Bedenes as the main course of the feast; the deilcious concept of the central chimney and dodgy stonework segways nicely with my own climbing/abseiling/descending experience :lol: :twisted: Having recently watched Conan has nothing to do with it...honest :twisted:

In normal situations Bedenes is just a no go area for even the most powerful of parties...but what if the WoM have secretly spent their load re-establishing Kustan? What if Bisidril knows!! What if Tormau Knows!!! What if the Gurim Knows!!!!! Crikey!!!!!!!!

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PostPosted: Wed Oct 05, 2011 9:52 pm 
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Sorry if I hyjacked the thread. I was responding to Wardens question about another gaming system.

Have fun with the Father Christmas adventure.

Allan


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