Lyahvi is the magic of the insubstantial, invisible, ethereal, and illusory. Lyahvi mages manipulate light to illuminate confuse or hypnotize. The essence of Lyahvi is bright, sterile, and unliving. Gems, mirrors, and other items which reflect/retract light are used as foci.
[Common Magic] Bandit’s Cloak, Bearing Witness, Detect X, Glamour, Golden Tongue, Light, spirit bane
[Sorcery] Animate Reflection, Attract Spirit, Banish, Castback, Damage Enhancement, Damage Resistance, Diminish POW, Enhance POW, Fly, Glow, Phantom (Sense), Protective Ward, Smother, Teleport.
[Skills] Perception, Stealth, Meditate
Peleahn is the most active, destructive, and least thoughtful school of magic. The
Peleahn manipulate heat, smoke, and fire to produce pyrotechnic effects. They also deal in Ethereal Fire, which requires no mundane seed, but is somewhat less dangerous than mundane fire; Peleahn foci include firepots, flint and steel, and other fire-making tools. Raw energy and action also fall under the jurisdiction of Peleahn.
[Common Magic] Dragon’s Breath, Firearrow, Fireblade, Ignite, Light, Mobility, Multimissile, Parry, Push Pull, Slow, Speedart, Strength, Warmth
[Sorcery] Animate Fire, Animate Smoke, Attract Fire, Damage Enhancement, Damage Resistance, Diminish STR, Enhance STR, Form/Set Fire, Haste, Protective Ward
[Skills] Athletics, Persistence, Meditate
The element of the Jmorvi is metal. Their magic runs in a slower vein and includes the construction and: manipulation of metallic locks, tools, weapons, etc. Jmorvi favour metallic objects as foci.
[Common Magic] Armoursmith’s Boon, Bladesharp, Bludgeon (metals only), Dullblade, Pierce, Protection (metal only), Repair
[Sorcery] Animate Metal, Attract Missile, Damage Enhancement, Damage Resistance, Diminish STR, Enhance CON, Enhance CON, Form/Set Metal, Holdfast, Protective Ward
[Skills] Brawn, Evaluate, Craft (Blacksmith), Lore (Metals), Meditate
Fyvria is the magic of the green and growing, the pale and dying – essentially the cycles of growth and decay that underlie the natural word. The base of Fyvria is fertile earth where life swarms. Fyvrian mages use organic objects as foci, Including petrified wood, bags of earth, even living plants and animals.
[Common Magic] Beast Call, Bestial Enhancement, Cauterise, Clear Path, Disruption, Endurance, Hand of Death, Heal, Protection (leather only), Skybolt, Strength, Vigour
[Sorcery] Abjure Food, Animate Wood, Attract Beast, Damage Enhancement, Damage Resistance, Diminish SIZ, Enhance SIZ, Dominate ‘Beast’ (specific), Form/Set Earth, Form/Set Wood, Holdfast, Palsy, Protective Ward, Regenerate, Restoration, Treat Wounds
[Skills] Craft (Carpentry), Lore (Herbs), Lore (Farming), Meditate
Odivshe is the magic of slow, cool darkness, the opposite of fire and action. Odivshe mages study and manipulate water, ice, darkness, and cold to achieve their ends. They also make use of Ethereal Water, the counterpart of Ethereal Eire. Odivshe incorporate water, snow, or ice in their foci.
[Common Magic] Boon of Lasting Night, Chill, Darkwall, Demoralise, Extinguish, Frostbite, Water Breath
[Sorcery] Abjure Water, Animate Water, Animate Shadow, Attract Water/Ice/Shadow, Damage Enhancement, Damage Resistance, Diminish DEX, Enhance DEX, Form/Set Water, Form/Set Shadow, Hinder, Protective Ward, Smother
[Skills] Swim, Boating, Meditation
The Savoryans deal in knowledge, thought, and concept, all of which, they believe, stand above the other elements. Their foci incorporate illustrations, runes, or the written word.
[Common Magic] Babel, Becalm, Befuddle, Fanaticism, Mindspeech, Second Sight, Understanding
[Sorcery] Abjure Dreams, Banish, Castback, Damage Enhancement, Damage Resistance, Diminish POW, Enhance POW, Dominate Human, Intuition, Mystic Vision, Neutralise Magic, Protective Ward, Project (Sense), Sense (Object or Substance), Spirit Resistance, Spell Resistance, Tap POW, Telepathy, Wrack.
[Skills] Insight, Perception, Lore (choice), Meditate