OK, a little more on my soliloquy on Field of Honor
Found a method for determing the value of the various issues of what a soldier is armed with (AC's, DC's, Impact, etc.) that works a bit better for me.
The personal value is calculated like this -
(AC+AC+DC+DC)x IMPACT
The DC is 5 for a large shield, 4 for a "small shield" (uncommon), and if no shield use the DC of the primary weapon.
The second "DC" is dodge. I use DC of 2 for a dodge - it is DC3 in HM, but most warriors have a lower dodge than weapon skill ML. A better way to do it might be to use Dodge ML, and a DC of 3, but this is simpler. Plus in mass combat, a dodge is less effective.
So if you have a shield, you use Shield DC, and Dodge DC (Unless the primary weapon has better than a 2 in DC, very few weapons have this). If only have one weapon, you use the DC of that weapon and dodge.
This works pretty well for me, with only a few "issues".
One issue is javelin or other low velocity missile armed troops - Per FOH, they get an AC of 6. IMO, with the rule I have of using the AC twice, one AC would be the javelin (AC6), the other should be that of the other promary weapon in melee, i.e. a shortsword of 2.
The other issue is bow armed troops - right now I'm thinking similar to the javelin rules, AC7 for a bow, but also AC2 if bow and short sword armed.
There are a few chnages I have made to other HM weapons though, that impact these calculations as follows:
Daggers, Shortwords - P value of 5
Spears - Used with one hand, they have a -5 one hand penalty in HMG, a -10 in HM3. I like to use the -5 of HMG, but also a -1 on impactwhen used one hand. Therefore a one handed spear has an AC in essence of 3, DC of 1, and Impact of 6p. THis also goes for any other weapons with one hand penalties.
Javelins - HM3 has a penalty of -10, HMG no penatly. I treat them like spears, -5 to 1 hand use (no 2 hand use), and -1 on impact, so 5p. These penalties do not apply if thrown, as that is what they are designed for.
Pikes - I give them an AC of 6 for mass combat purposes. There are some rules in HM that allows them to be 2 hex range weapons - and in real life they outrange the AC5 weapons in the game.
So with this, here are some of the PV values of troops:
Pike - 6+6+2+1 = 15x8 = 120
Spr/Lshld - 3+3+5+2 = 13x6 = 78
Shrtswrd/Lshld - 2+2+5+2 = 11x5 = 55
Jsv/Shrtswrd/Lshld (Legionairre) 6+2+5+2=15x5= 75
2 Hnded Axe = 4+4+2+2 = 12x8= 96
Brdswrd/Lshld = 3+3+5+2= 13x5 = 65
Javelins(only)+Lshld = 6+2+5+2 = 15x5=75
As you can see, Javelins make a big difference in a unit's effectiveness, and there is historical corraboration for this. But this should not be construed to where every unit uses javelins - they should be limited to those where most or all are equipped with javelins. Good examples of such troops:
Roman Legionairres, Peltasts are two good examples. For Harn, I think your standard Militias and Yeomen would not be so equipped - but Huscarls would be, Thardic light infantry, the Khuzdhul low guard, some Barbarian troops (would they be spear/shld or Javelin/shld armed?), etc. etc.
The other issues I have are Archers and Knights or other mounted types.
Archers - Should they be AC of Hi velocity and AC of hand weapon? This makes most sense to me. For the Impact mulitplier, I'd use that of their missile weapon. For Javelin armed infantry, I'd use the hand weapon as their impact mod, as they are predominantly melee troops with some missile capability, but for archers I'd use the missile multiplier (though IMC, there is no true "Longbow", merely self bows of about longbow lengths, with impact modifiers of 7p for most military bows).
Cavalry - The Combination of a high AC of a lance (5), and high impact of a lance (8) makes this a great combination when used with a shield. However, this is ONLY during the mounted charge - A cavalryman was more likley to be using his sword or other hand weapon when not charging. I think the hand weapon whould be factored in when factoring PV. Or the lance can be used, but a -15 non charge mod gives it an effective AC of 2, and impact should be reduced as well, probably averaging the hand weapon and lance impact makes the most sense.
So here are a few cavalry PV's using this idea
Knight, Lance, Lrge Shld, Lance, Broadsword 5+3+5+2= 15x ((8+5)/2) or 15x 6.5 = 98
Hodiri Light Horse - Bow, small shield, javelins = 7+2+4+2= 15x ((7+5)/2) = 90
Looks like a Pike is the best foot weapon - Though I'd counter this with for terrain, Pike equipped units are one GAC class higher than the armour they wear for terrain - with a minimum of being classed as Heavy.