Padraig, I was going to simply reply to your post, but I’ve decided that this should really be a new thread. You asked:
So because they've never done it in the past is a good argument not to do so now?
AFAIK Kelestia’s Hârn Regional Map
was intended to be a new version of Robin’s original Hârn Regional (or - whole island) map. As Ken said, it was never intended to include every manor on the islands of Hârn. I suspect that this level of detail on one map covering the region would raise serious issues of file size.
I’ve said elsewhere that the Asolade Hundred map is a copy of a tiny part of Robin’s original map. Robin’s original is a huge file and capable of being rendered at the same level of detail as the Asolade Hundred map. It is certainly possible to produce maps showing every manor.
In an e-mail discussion I had with Robin, about the Asolade map, he told me that the original CGI kingdom maps were created by projecting the original Hârn map onto a wall at the desired level of magnification, and tracing the image. What Robin did with the electronic map was work at the higher level of detail and then ‘zoom out’ to cover the entire island.
Kelestia certainly could
produce maps at the single square, or kingdom level. I believe that Robin did some work on this himself. However, I’m also fairly certain that the whole island has not
been done. In fact, I’m reasonably sure that Asolade is the only part of Kaldor mapped to this level of detail (because I asked Jeremy & Robin to do it for me). As to other parts of Hârn, I don’t know.
The map showing base physical geography exists at a level of detail that would allow Kelestia to produce detailed map squares. AFAIK this would need someone to add the settlements, minor roads, and trails. The technology allows acreages to be measured (the settlement boundaries shown on the Asolade map accurately reflect canon acreages). If Kelestia were
to produce maps, IMO they would need to reflect canon acreages. This might, however, require the relocation (shuffling might be a better description) of some manors compared to the CGI map. Some folk may be unhappy about this. Although, referring (again) to Asolade: the Asolade Hundred map bears little resemblance to the details on the (four) CGI maps that cover the hundred. No-one raised this as an issue.
Finally, some people have expressed concern at the release of the Hârn map by Kelestia. It is the first (and so far only) Hârn-based item sold by Kelestia. But, in another thread, Bill Gant asked:
Fantastic map, guys - this is excellent.
Jeremy, are there plans to make a higher resolution map of Harn that includes minor settlements as well? (Either one single giant map or in regional sectors.) That would be truly cool.
So, at least three people (Bill, Padraig & I) think that maps based on Robin’s Hârn Regional map would be a good thing. (If I’ve misunderstood you guys please let me know).
I’d like to make it clear that I do not speak for Kelestia
, they will decide what to map, and what to produce, but I’m interested in what the forum thinks.
Should Kelestia produce Hârn maps?
If they do, how should they do it?
In individual map squares (like CGI), in Kingdom maps, or a combination of the two?
If the settlements don’t fit, due to acreage issues, should Kelestia shuffle settlements to make sure that the acreages as published are correct?
Personally, I’d like to see Kingdom maps rather than map squares. The digital maps would allow this. I’d also like the acreages to be correct, and if this means that the old kingdom, and the new CGI maps are altered, I’d be happy with that outcome.
Finally, please, let’s not make this a CGI vs. Kelestia issue. This is simply a question about mapping the island of Hârn.