Ilkka Leskelä wrote:
One pointy notion: it must be pretty dark inside that church. No windows. Perhaps a Morgathian one?
I think it's congruent to architecture of Harn. There simply are very few windows in Hârn.
I quickly counted the rooms with and without windows in the old canon regarding Hârn itself. I did it in haste, so there might be some errors, but the ballpark should be sound. I omitted cellars.
Castles: 265 rooms with windows or arrow-slits, 180 rooms without windows.
Temples/palaces: 189 rooms with windows, 92 rooms without windows.
Vernacular buildings: 155 rooms with windows, 308 rooms without window.
Naturally, there are good reasons for not having windows. Storage rooms might need none, the doors might be kept open etc. On the other hand, many of the rooms would certainly need light: kitchens, "negotiation rooms", living rooms, corridors. Many domestic houses are completely dark. I think the numbers still suggest that either candles, torches or fire-wood is spectacularly cheap or Harnians have infravision. Especially the extremely tight city plan leads to absurdities. Now, with more use of fire, the higher the probability of a fire. The closer the houses are to each other, the more devastating the fires will be.
The design of the Harnic houses is wrong in so many ways, but this is certainly one. I has little impact to role-playing, but it is source great distress for me.